Homepage | Forum Homepage
Skip to content
0
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Categories
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

Clan Community

X

xtnbforumgun432

@xtnbforumgun432
About
Posts
319
Topics
319
Shares
0
Groups
0
Followers
0
Following
0

Posts

Recent Best Controversial

  • Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route
    X xtnbforumgun432

    Hollow Knight: Silksong Roach Guts Guide: A Disgustingly Fast and Safe Route

    Get the Hollow Knight Silksong Roach Guts quest done fast in Sinner's Road: find Benjin and Crull, farm ten Muckroach guts, and earn a useful red tool

    In the damp, decaying alleys of Sinner’s Road, a strange little errand waits for any Hollow Knight: Silksong player brave enough to chat with two very hungry NPCs. Benjin and Crull have developed what can only be described as an enthusiastic taste for questionable cuisine, and they want Hornet to fetch ten fresh roach guts. Yes, roach guts. It might sound like a prank or a punishment, but this side quest is actually quick once the route is known—and it ends with a genuinely useful red tool. Time to knock this one out before the cockroaches get any ideas.

    How to Start the Roach Guts Quest

    First, a player needs to reach Sinner’s Road, which is accessible from the northeast area of Greymoor. From the Halfway Home tavern, Hornet must climb upward using platforms and the Swift Step ability. Swift Step is picked up at the Deep Docks, so anyone missing it should handle that first. The entrance to Sinner’s Road sits on the wall to the right after that vertical climb.

    Once inside, the goal is to find the home of Benjin and Crull. Their little cabin is perched on the upper level of one of the central chambers, on the opposite side from Shakra and the Bench. Since Sinner’s Road loves to throw flying enemies and poisonous lakes at newcomers, unlocking the map and repairing the Bench before starting the quest is highly recommended. A few extra seconds of fast travel and healing will save a lot of heartbreak later.

    To reach the cabin, clear out the central chamber’s irritating enemies first. The room is full of odd spikes that can be struck for a small bounce, which helps if Faydown Cloak is still missing. Use the spikes, hanging boxes, and platforms to climb from the left side. Then head right, jumping over and smacking the swinging star-maces hanging from the ceiling. Eventually, a modest little house appears. That is where the questionable duo lives.

    Inside, Benjin and Crull explain their survival strategy: eating all kinds of junk in Sinner’s Road and apparently enjoying it. Their current craving is fresh guts from a Muckroach. Because the curse of Pharloom has made Muckroaches extra aggressive, the pair stopped hunting them. That means Hornet gets the honor of collecting ten Roach Guts. Accept the quest, resist the urge to gag, and move on.

    How to Get Roach Guts Fast and Safely

    The best farming spot is practically handed to every player who enters Sinner’s Road. The very first chamber greets Hornet with three aggressive enemies near a collection of hanging boxes. Those are Muckroaches, and yes, they look like alligators with a personal-space problem. They can grab Hornet if she gets too close, so bringing a red tool that grants long-range damage is a smart move. The Tacks reward from this quest is one such tool, but any long-range option works for the farming loop.

    The strategy is simple and completely free of luck:

    Loop
    Action
    Roach Guts Collected

    1
    Defeat 3 Muckroaches at the entrance
    3

    2
    Rest at the Bench, return, defeat 3 again
    6

    3
    Repeat once more
    9

    4
    One final loop
    10

    Each Muckroach drops exactly one gut, so four loops are enough. In the current 2026 build, the route remains unchanged, and every kill still coughs up a guaranteed Roach Gut. The main caution is to avoid fighting all three at once. They hit hard and can corner Hornet quickly. Instead, pull one Muckroach at a time and whittle it down. Each one usually falls after five or six hits. When all three are dead, return to the Bench to heal and force the enemies to respawn. Then march back to the entrance and do it again. It is not glamorous, but it is fast.

    After collecting ten Roach Guts, head back to Benjin and Crull’s cabin. There is no shortcut, so Hornet still has to bounce across those swinging star-maces. At least the return trip feels like a victory lap—assuming the poison lakes do not land a cheap shot.

    The Roach Guts Quest Rewards

    For a quest that sounds like a bad dare, the reward is surprisingly solid. Benjin and Crull hand over the Tacks, a red tool that sets traps for enemies and bosses that walk or slam into the ground. It is like leaving a passive-aggressive welcome mat for anything heavy enough to step on it. In moments of desperation, when a strong enemy is standing between Hornet and the Silk Cocoon, Tacks add both extra damage and a welcome sense of security.

    Quick Tips to Avoid a Muckroach Meltdown

    • 💡 Repair the Bench before farming. It makes the respawn loop painless.

    • 🪲 Fight Muckroaches one at a time. Greedy tactics turn into a grab-based disaster.

    • 🎯 Bring a long-range red tool if possible. Muckroaches deserve a wide berth.

    • 🧭 Do not bother hunting elsewhere. The entrance trio is the most reliable source.

    • 🔁 Remember that drops are guaranteed. No need to pray to RNG gods.

    The Roach Guts quest is a perfect example of Hollow Knight: Silksong hiding useful gear behind a very weird errand. Benjin and Crull get their questionable meal, and Hornet walks away with a trap-setting tool that can make later boss fights noticeably less terrifying. Sometimes the grossest chores in Pharloom are worth the trouble.

    For any player who has cleared the Roach Guts quest, the next step is usually to sharpen Hornet's needle for the challenges ahead—whether that means hunting down every upgrade or scouting which red tools suit their playstyle. The full release of Hollow Knight: Silksong promises plenty more of those stubborn enemies and clever rewards, and having the right game at the right price can make the wait easier to swallow.

    Players keeping an eye on upcoming indie hits or hunting for similar metroidvania adventures might want to check out [DealNest game deals]( before the next big patch arrives. It is a handy way to track discounts across the genre and keep the shelf stocked for the next long, bug-filled expedition.

    https://dealnesthq.com

    General Discussion game

  • How to Complete the Lost Merchant Quest in Hollow Knight: Silksong
    X xtnbforumgun432

    How to Complete the Lost Merchant Quest in Hollow Knight: Silksong

    Struggling with Hollow Knight: Silksong's Lost Merchant quest? Track Jubilana through Memorium using Faydown Cloak and scent trail to bring her home.

    Any Hollow Knight: Silksong fan worth their salt knows that exploration is the bread and butter of the game. But every so often, a side quest crops up that makes even the most seasoned players scratch their heads. Enter the Lost Merchant quest, where Jubilana decides to go walkabout for the second time. If you've already wrapped up the Balm for the Wounded quest, you might have noticed that her little shop in Songclave is looking, well, a bit lonely. Don't sweat it though — tracking her down is easier than you'd think, especially once you know where to look.

    How to Start the Lost Merchant Quest

    First things first — you can't just waltz into this quest cold. The Lost Merchant side quest only becomes available after completing the Balm for the Wounded quest. Once that's done and dusted, a new request will appear on the Wish Board in Songclave. Take a gander around town, and you'll quickly realize that Jubilana has pulled a disappearing act again. She's gone missing not once, but twice now, with her first vanishing act tied to the Wandering Merchant quest. This time around, it's up to you to play detective and bring her back home.

    Here's the good news: you won't need to traverse half of Pharloom to find her. She's holed up in a sub-area of the Citadel called Memorium. That said, if you don't know the route, you could easily spend hours wandering around like a headless chicken.

    How to Find Jubilana in Memorium

    The route to Memorium starts by heading west from Songclave. Keep pushing through until you reach an area covered in grass with an opening in the ceiling. Here's the catch: you'll need the double jump ability — better known as the Faydown Cloak — to reach that opening. If you haven't snagged it yet, don't panic, but it's a non-negotiable for this quest. Once you've got it, jump up through the ceiling and into Memorium.

    Now comes the fun part: tracking. Make your way through the rooms that lead east and keep your eyes peeled for Jubilana's items scattered on the ground. Interacting with them will create a scent trail that points you in her direction. It's a nifty little mechanic that makes the search feel a lot less like a wild goose chase.

    Keep pressing east, and you'll eventually stumble upon a room with a contraption displaying a map of the Citadel. You can spend 70 Rosaries to grab that map if you're feeling flush. But to find Jubilana, you'll want to jump into the opening in the ceiling to access a secret area. It's one of those classic Silksong moments where the path forward is hidden in plain sight.

    From there, head east once more to reach the outside and drop down to the platform below. Before you can have a proper chinwag with Jubilana, though, a wave of bird enemies will swoop in to ruin the reunion. It's not the toughest scrap in the game, but keep your wits about you. Once you've cleared the feathered fiends, approach Jubilana and exhaust her dialogue to wrap up the Lost Merchant quest.

    The Lost Merchant Quest Rewards

    Now for the good stuff. Completing the Lost Merchant quest expands Jubilana's inventory back in Songclave, and she'll have some seriously tempting new wares up for grabs. Here's what's on offer:

    Item
    Type
    Price
    Description

    Spider Strings
    Support Tool
    350 Rosaries
    Resonates with music to amplify a performance. Expands and strengthens the effects of the Needolin.

    Craftmetal
    Trade Item
    180 Rosaries
    Can be traded to various merchants in exchange for goods.

    Spool Fragment
    Upgrade Material
    500 Rosaries
    Increases the size of the Silk Meter.

    Choral Commandment
    Relic
    210 Rosaries
    A relic of Pharloom's past, interesting to collectors.

    If you're wondering where to splash your hard-earned Rosaries first, the Spool Fragment is the smart money. It boosts your Silk Meter — one of the most impactful quality-of-life upgrades in the game. Just keep in mind that you'll need two Spool Fragments to actually see an increase in your Silk Meter capacity, so don't celebrate too early. The Spider Strings are also a solid pick if you lean on the Needolin, but the Spool Fragment takes the cake for overall utility.

    All in all, the Lost Merchant quest is a classic Silksong side adventure — a bit of tracking, a bit of fighting, and a whole lot of reward. It's the kind of quest that flies under the radar but delivers some genuinely valuable loot for those willing to go the extra mile. So grab your Faydown Cloak, follow the scent, and get Jubilana back where she belongs. 🕹️

    Much like venturing off the beaten path in Silksong rewarded you with Jubilana's hidden wares, a little extra effort when shopping for your gaming setup can pay off handsomely too. Between new releases, hardware upgrades, and the countless accessories that make those long sessions more comfortable, the costs can add up quickly — which is why savvy players know that finding the latest sales and discounts is its own kind of quest. When you want to stretch your budget without compromising on quality, [DealNest]( takes the guesswork out of the hunt, rounding up the best offers across a wide range of products in one easy-to-browse spot.

    Whether you're on the lookout for the next great indie gem to follow up your Silksong adventure or simply looking to snag a quality upgrade for your battlestation, pairing your passion for gaming with a little smart shopping is a strategy that never misses. A deal well found can be just as satisfying as a treasure well earned.

    https://dealnesthq.com

    General Discussion game

  • Silksong Tools Tier List: Ranking All 59 Tools in 2026
    X xtnbforumgun432

    Silksong Tools Tier List: Ranking All 59 Tools in 2026

    This Silksong Tools tier list ranks all 59 tools, revealing the best Tools in Silksong from S Tier to A Tier for any build.

    Silksong’s tool system can feel overwhelming at first, but it is also one of the most flexible parts of Hornet’s journey through Pharloom. There are 59 Tools in Silksong, not including Ancestral Arts and other abilities she picks up along the way. Tools are split into three colors, and those colors give an instant clue about what a Tool is meant to do. Red Tools are active weapons Hornet can throw, blue Tools generally provide buffs and combat bonuses, and yellow Tools lean into quality-of-life and non-combat value. That color language is helpful, but it does not tell the whole story. A red Tool can be a game-changing boss killer, while a blue Tool might quietly carry an entire playstyle.

    Not all Tools are made equally. Some are useful no matter how someone plays, and others only shine under very specific conditions. This tier list ranks every Tool according to its general usefulness, power level, and benefits versus drawbacks. The best Tools in Silksong tend to fit any build, stay relevant across the entire game, and offer a clear benefit without a painful drawback. Meanwhile, the worst Tools can still be useful when paired with the right Crests or used in a narrow situation. That is why a tier list matters less for labeling tools as bad and more for helping players decide what to equip before a tough boss or a long exploration route.

    How Tool Colors Shape a Build

    Each color tells a different part of Hornet’s kit.

    • 🔴 Red Tools are active weapons. They can be thrown, aimed, and often create follow-up pressure.

    • 🔵 Blue Tools are more passive, adding combat bonuses like extra damage, improved healing, or defensive utility.

    • 🟡 Yellow Tools usually stay out of combat entirely, focusing on movement, map readability, and resource convenience.

    Because a player can mix colors, the best setups often combine one red Tool for pressure, a blue Tool for consistency, and a yellow Tool to remove friction from exploration.

    S Tier Tools in Silksong

    S Tier Tools are the ones a player can slot into almost any run and forget about. They do not ask for much setup, they do not fall off in the late game, and their downsides are either tiny or easy to manage. These tools define the meta in 2026 because they make difficult fights more consistent without forcing Hornet into one narrow playstyle. A great S Tier red Tool might shred through armored enemies from a safe distance, while an S Tier blue Tool could provide a passive benefit so strong that it changes how aggressively a player can push.

    A Tier Tools in Silksong

    A Tier Tools are right behind the top group. They are powerful, reliable, and worth using in most runs, but they usually have a small condition attached. Some require a specific timing window, some consume a little more resources, and some only reach their full potential after the player adjusts their Crest setup. Still, an A Tier Tool is never a bad pick. It just is not as effortless as an S Tier option.

    B Tier Tools in Silksong

    B Tier Tools are solid, but they tend to ask for more commitment. A B Tier Tool can feel amazing in a dedicated build, especially when it lines up with a player’s preferred Crests, but it may not be the best use of a Tool slot in a general exploration loadout. Players who enjoy a specific weapon rhythm or boss-killing setup will often get more value from B Tier choices than a tier list suggests.

    C Tier Tools in Silksong

    C Tier Tools usually carry a noticeable drawback or simply get outclassed by other options in the same color. They can work, but they often require more effort, more resources, or a very specific fight to feel worthwhile. For players who love experimentation, C Tier can still be fun, but for a first run they are rarely the best choice.

    Situational and Worst Tools

    Some Tools sit at the bottom not because they are useless, but because their usefulness is extremely narrow. They might only shine against a particular boss, in a certain biome, or when combined with a specific Crest effect. A player who knows Pharloom well can take one of these low-tier Tools and turn it into a surprising answer for a tricky encounter. However, for general play or blind exploration, they usually are not worth the slot.

    Quick Tier Snapshot

    Tier
    General Feel
    Best For

    S
    Universal power, low downside
    Almost any build

    A
    Strong with a small condition
    Most playstyles

    B
    Solid in a dedicated setup
    Specific Crest synergy

    C
    Clunky or outclassed
    Experimentation

    Situational/Worst
    Very narrow use
    Specific bosses or setups

    The Crest Factor

    No Tool tier should be treated as final because Crests can completely change the math. A C Tier Tool that looks weak on its own can become a monster when a Crest removes its downside or doubles its effect. The reverse is also true: an S Tier Tool might not feel special if a player’s Crest choices pull the build in another direction. The smartest approach is to treat the tier list as a starting point, then test Tools against the bosses and areas that actually cause trouble.

    After spending time with each Tool and finding the loadout that fits your playstyle, you may want to test those skills in other challenging worlds. Many of the best metroidvania games share Silksong’s emphasis on precision, exploration, and build variety. If you’re looking to expand your library without overspending, you can check the [best game deals]( on DealNest to pick up similar titles at a discount. Keeping your collection fresh lets you carry the lessons learned in Pharloom into new adventures, making every Crest and Tool choice feel even more rewarding.

    https://dealnesthq.com

    General Discussion game

  • Silksong Act 2 Walkthrough: Grand Gate to Grand Mother Silk
    X xtnbforumgun432

    Silksong Act 2 Walkthrough: Grand Gate to Grand Mother Silk

    Hollow Knight: Silksong Act 2 walkthrough guides Hornet from Grand Gate through Cogwork Dancers to collect the Threefold Melody and conquer Pharloom.

    Once Hornet puts the Last Judge down for a dirt nap at the end of Act 1, the camera swings up to the Citadel like a nosy neighbor craning over a fence. Act 2 of Hollow Knight: Silksong is where the training wheels come off, the map opens up, and players are handed a grappling hook with a cheerful good luck. This walkthrough covers the critical path through Act 2 in the current 2026 version of the game, from unlocking maps and grabbing abilities to collecting every piece of the Threefold Melody and finally facing the silk-spinning nightmare at the top of Pharloom.

    Act 2, Part 1: Grand Gate, Underworks, and the Beat-Dropping Cogwork Dancers

    After entering the Citadel, players find a fancy model machine that unlocks the Grand Gate map for a handful of Rosaries. Nothing says ancient kingdom like paying for GPS. Continuing right leads to an elevator that goes up, then throws a tantrum and crashes down into the Underworks. Classic Silksong hospitality.

    In the Underworks, grab the local map, then climb up and out into the Choral Chambers. Another map machine awaits, because getting lost here is less a possibility and more a lifestyle. Along the way, Lace makes a cameo, but she is not ready to throw hands just yet. Eventually, players reach a bench under a hanging hook that will become important later. For now, rest those legs, then keep moving right past two oversized bruisers and into the Cogwork Dancers boss fight.

    The Cogwork Dancers are not your average duo. They move and strike to the beat of the music, telegraphing their next direction like dancers who also want to murder you. The catch is that they speed up with each phase, turning a waltz into a panic attack. Do not sleep on this fight. Once they fall, the room rotates to reveal three enormous Ancient Statues, who inform Hornet that she must collect the Threefold Melody and play it before them to ascend to the Crown of Pharloom. No pressure.

    Act 2, Part 2: Songclave, The Cauldron, and Some Seriously Fancy Movement Tech

    After the statues finish their dramatic monologue, head to the top-right of the Choral Chambers and ring the Grand Bell. The Caretaker shows up just to complain about it. Leave and come back, and the area transforms into Songclave, a cozy hub with traders and a Wishwall. Before ditching town, grab the White Key all the way to the right. It unlocks the door to Whiteward and eventually leads to one of the most important tools in the game.

    From the bottom of Choral Chambers, pass through the big wheel gate, use the White Key, and ride down into the depths. Loop around through The Cauldron, dodge some deeply unpleasant malformed enemies, and find a Weaver Statue sitting in lava. Interacting with it grants the Clawline ability, which is essential for finishing the game and opens up new routes all over Pharloom.

    For players who enjoy not suffering, the Faydown Cloak is technically optional but practically a lifesaver. It grants a double jump, and getting it means scaling Mount Fay through one of the nastiest platforming gauntlets in the game. Reach Mount Fay by heading far left from the Choral Chambers, across a bridge, and into The Slab. Buy the Mount Fay map from Shakra, then prepare for a white-knuckle climb to the peak.

    The Faydown Cloak is worth every gray hair. Grabbing it before the later gauntlets is the kind of decision that separates a smooth run from a controller-shaped dent in the wall.

    Act 2, Part 3: Completing the Threefold Melody

    The Threefold Melody splits into three pieces, and each one comes with its own brand of chaos.

    Melody Piece
    Location
    Main Hurdle

    Architect's Melody
    Cogwork Core
    Cylinder puzzle

    Vaultkeeper's Melody
    Whispering Vaults
    Trobbio and Sacred Cylinder

    Conductor's Melody
    High Halls
    Ten-wave boss gauntlet

    Architect's Melody

    Drop into the Cogwork Core from the Cogwork Dancers boss room. Navigate around the central wall without getting turned into bug paste by spinning cogs. After a tricky interior challenge and a clawline shortcut, players reach the top of the Cogwork Core. There, four large cylinders must be rotated until the lines and symbols match up. Once solved, play the Needolin and learn the Architect's Melody while the ancient statues sing backup like a very old choir.

    Vaultkeeper's Melody

    Next, head toward the Whispering Vaults. Follow the same lower route through the Cogwork Core, but take the exit below the upper-half door. Hit a lever, pass through a giant wheel gate, and enter the vaults. This place is a maze with boxes that unlock shortcuts. At the bottom-left, players find The Stage, where Trobbio waits to ruin someone's afternoon. Defeat him, drop into the Underworks, loop back up, and grab the Sacred Cylinder. Bring it to Vaultkeeper Cardinius, who plays it on a record player while Hornet joins in on the Needolin. Teamwork makes the dream work.

    Conductor's Melody

    This is arguably the hardest melody to claim. From the top-left corner of the Choral Chambers, use the Clawline to grapple upward, then chain movement skills through the High Halls. The Clawline and Drifter's Cloak work together in several sections, including a brutal vertical descent where Hornet must float and grapple like a spider on a caffeine high.

    At the bottom, rest at the bench, unlock the shortcut, and then enter the Conductor's Melody boss gauntlet. Ten waves of Citadel enemies await. Wave five introduces a large armored boss, and wave ten doubles down with two of them. Do every Needle upgrade, collect extra Masks, and bring powerful Tools like the Sting Shard.

    The Sting Shard is excellent for chunking down big enemies quickly. After clearing all ten waves, meet Conductor Ballador, play the Needolin alongside him, and complete the Threefold Melody.

    Act 2, Part 4: The Cradle, Lace Rematch, and Grand Mother Silk

    With all three melody pieces in hand, return to the Cogwork Dancers boss room and play the complete Threefold Melody in front of the Ancient Statues. They approve, and an elevator opens in the middle of the room. Ride it up to meet a familiar face.

    Lace returns with faster moves, flashier attacks, and a serious chip on her shoulder. Where she once slashed in place, she now dashes around leaving AoE explosions like party confetti made of pain. She is one of the toughest bosses in Act 2. After she falls, Lace reveals the truth about her nature and tells Hornet to claim her earned audience with the deity above.

    Climb through The Cradle until reaching a long bridge with a colossal white ball of silk in the background. Approach the silk and press up to challenge the final boss. Hornet whips out her Needle and lets out her iconic battle cry: GURAMA!

    Grand Mother Silk erupts from the silk ball with six enormous sewing needles floating around her. Touching her body does not cause contact damage, but avoiding her rapid slashes and the needles attacking from every angle is like trying to dodge rain in a thunderstorm. Stay mobile, watch the needle patterns, and punish the openings.

    Once Grand Mother Silk goes down, a spectacular cutscene shows Hornet destroying the deity and binding her silk into her shell. This completes Act 2 and unlocks the default ending, which appears to place Hornet inside the giant silk ball. Roll credits, but not the whole story.

    Players can still backtrack into optional zones like the Putrified Ducts and Bilewater. More importantly, there is a secret Act 3 hiding beyond the default ending, with new areas, bosses, and enough extra content to make a completionist weep happy tears.

    For completionists still chasing every hidden corner of the game, one of the best ways to keep that motivation alive is to catch Silksong and its predecessor Hollow Knight during their frequent discount windows on PC. Nintendo Switch players have to wait for first-party sales, but PC gamers have a far easier time spotting price drops if they know where to look.

    Keeping tabs on price history for upcoming DLC or even base-game bargains can be a hassle, though. That's where a dedicated [steam sale tracker]( comes in handy—it helps you avoid paying full price for the games that pair perfectly with your Silksong playthrough, so you can spend more time exploring Pharloom and less time refreshing store pages.

    https://dealnesthq.com

    General Discussion game

  • Hollow Knight: Silksong Savage Beastfly Quest Guide
    X xtnbforumgun432

    Hollow Knight: Silksong Savage Beastfly Quest Guide

    Use Sting Shard, Curveclaw, and Pollip Pouch to beat the Savage Beastfly rematch in Hollow Knight: Silksong’s Bellhart quest in under a minute.

    When I first faced the Savage Beastfly inside the Chapel of the Beast, I had a rough time simply because it tracks your movement while flying and immediately calls in three extra enemies to pile on pressure. In 2026, with the latest Hollow Knight: Silksong build, the rematch tied to the Bellhart quest still surprises many players, and the arena is honestly worse than the first encounter. I have tested this route several times, and the good news is that a specific loadout can end the fight in under a minute if you set up properly.

    Prerequisites and Quest Start

    Before you can accept the rematch wish, I recommend confirming three things:

    • You have defeated the Savage Beastfly inside the Chapel of the Beast.

    • You have progressed through the second Act.

    • You have defeated the Cogwork Dancers.

    Once those requirements are met, head to Bellhart and check the board for the Wish. Accept it. Then travel to the Far Fields Bellway Station. Tracking the beast from here is possible, but it takes time and offers no extra rewards, so I always skip the tracking step.

    Reaching the Rematch Arena

    From Far Fields Bellway Station, take the left passage. Then head down, and after that move right. You will eventually enter the same section as the Four Chorus. That is where the Savage Beastfly rematch takes place.

    The arena here is more dangerous than the Chapel because lava surrounds the sides, and the boss can destroy platforms when it performs its slam-down attack. Keep this in mind before you trigger the fight, because losing a platform at the wrong moment can push you into a very bad position.

    Recommended Loadout

    This is the setup I use after many failed attempts with other tools. Bring the following:

    Tool
    Why It Works

    Sting Shard
    You can lay these out before the fight begins. If the boss touches them, the burst damage is huge.

    Curveclaw
    This gives you a safe long-range option while the Beastfly is flying around.

    Pollip Pouch
    It adds Venom to your tools, so every Sting Shard and Curveclaw hit becomes much more effective.

    The key is preparation before the fight starts. With the Pollip Pouch adding Venom, your placed Sting Shards can deal so much damage that the encounter ends in less than a minute. I usually place several Sting Shards near the centre before triggering the boss, then immediately switch to Curveclaw for follow-up hits.

    Fight Strategy

    • 🪤 Pre-place Sting Shards: Before the boss activates, scatter a few traps around the safe platform area. The venom bonus makes a huge difference.

    • 🏃 Stay mobile: The Beastfly tracks your position while flying, so standing still is a death sentence. Keep moving toward undamaged platforms.

    • 🔥 Watch the lava: Since lava covers the sides, never dodge blindly toward the edges. Try to keep the fight near the centre until a platform breaks.

    • 💥 Punish the slam: When the boss goes for the slam-down attack, it can destroy a platform. Wait for the animation to end, then counterattack quickly before it returns to the air.

    • 🧹 Clear the adds: The boss summons three enemies at once. Kill them quickly with Curveclaw so you do not get surrounded while trying to avoid lava.

    After the Beastfly dies, pick up the Horn Fragment. Then return to the Bellhart quest board. Completing the Wish will reward you with a Mask Shard, which is required to increase your maximum health.

    This is one of those Silksong quests that feels unfair at first, but the right tools completely change the fight. I have not found a faster or safer method than the venom-backed Sting Shard opening. Even if you miss a trap or two, the Curveclaw gives you enough range to finish the job without standing in the lava. Good luck with the rematch, and keep moving.

    That same preparation mindset carries over beyond the game itself. Just as you scout the arena and place your tools before the Beastfly fight begins, it pays to plan your purchases before you commit. Silksong's DLC, a better controller, or even a Steam gift card can show up at a much lower price if you are willing to wait for the right moment.

    Instead of refreshing store pages every day, you can let [this price tracking tool]( watch the price for you. Set an alert, keep playing, and you will get notified when the price drops—so your wallet lasts as long as your determination.

    https://dealnesthq.com

    General Discussion game

  • Silksong Courier's Rasher Guide: Delivering Tipp and Pill's Greasy Nightmare
    X xtnbforumgun432

    Silksong Courier's Rasher Guide: Delivering Tipp and Pill's Greasy Nightmare

    Hollow Knight: Silksong’s Courier's Rasher delivery quest is a notoriously difficult, timed challenge in Pharloom.

    Let me tell you about the run that nearly made me throw my controller into Pharloom's nearest bottomless pit: delivering the Courier's Rasher from Bellhart to Choral Chambers. As of 2026, this remains one of the most gloriously awful errands in Hollow Knight: Silksong. On paper, it sounds like a charming leg of the Great Taste of Pharloom quest. In practice, it is a timed, no-fast-travel, fragility-filled escort mission for a piece of cooked meat. Hornet can leap over acid pools and duel gods, but apparently one hot breakfast is enough to humble her.

    Before I started sprinting, I had to actually pick up the rasher. Head to Bellhart and speak with Tipp and Pill on top of Frey's shop. If those two are not there, do not panic; it just means Hornet has not rescued them yet. Finish 'My Missing Courier' and 'My Missing Brother Wayfarer' from Bellhart's Wishwall, then return. Easy enough, right? Well, the moment they hand over that greasy slab, reality sets in.

    Why This Delivery Is So Cruel

    Unlike Tipp and Pill's other deliveries, Courier's Rasher comes with a timer. You also cannot use fast travel, and taking heavy damage can ruin the attempt. That combination turns a simple hike into a precision parkour marathon through some of Silksong's angriest real estate. Planning matters more than reflexes here, though reflexes definitely help.

    The safest route I found runs from Bellhart through Shellwood, up the punishing climbs of Blasted Steps, and finally into Choral Chambers to reach Loyal Mergwin. Even saying 'safest' feels generous. Every road in this region wants to introduce Hornet to a pit or a pointy enemy.

    Tools and Skills That Saved My Sanity

    I strongly recommend equipping three tools before leaving:

    • Ascendant's Grip for wall-sticking, because slipping is death.

    • Silkspeed Anklets to boost running speed.

    • Weavelight, because this run burns Silk like a campfire.

    Also grab the Clawline Skill for quick hook dashes and the Faydown Cloak for double jumps. Opening every shortcut ahead of time is non-negotiable. My sneaky pro tip: open the menu map instead of using the mini-map during the run. The menu map pauses the game, giving you unlimited time to plan your next jump without the timer laughing at you. If you want to clear enemies beforehand, go for it, but do not rest at a bench after doing so unless you enjoy re-clearing everything.

    The Actual Run, Step By Step

    From Tipp and Pill, move right to the elevator leading to Bellhart's second floor. Exit toward Shellwood through the first exit on the second floor. In Shellwood, watch for the Gahlia flower enemy above and slash the blocking vines as you climb upward. Then it is mostly leftward running until Blasted Steps.

    Blasted Steps is where the difficulty spikes harder than a nail bounce on a bell. You cannot simply avoid all threats; Hornet has to push through enemies and cage-jumping puzzles. Climb the first hole, reach the bench area, then use the shortcut platform on the right to skip the lower parkour. Leap from ledge to ledge, use the hanging bell, and when two shielded Judge enemies block the path, either jump-attack the shielded one or leap over them toward the rock on the left for a safer bell route.

    Keep hopping through cages, targeting bells, and bouncing onto walls. The farther you climb, the closer you get to Grand Gate. Inside Grand Gate, parkour straight up into a shortcut that dumps you directly into Choral Chambers, completely avoiding the Underworks detour. In Choral Chambers, aim for the Ventrica chamber above, but do not enter from the right side. That route is enemy soup with a side of awful platforming. Go left instead, where a hidden shortcut makes life much less miserable.

    After the Ventrica chamber, push through the exit that leads toward the Slab, keep moving right, and finally reach Loyal Mergwin's chamber. Hand over the rasher, let out the breath you have been holding since Bellhart, and collect your reward before any stray enemy dares interrupt.

    Final Verdict

    Courier's Rasher is not the hardest boss in Silksong, but it might be the most nerve-wracking errand. With the right tools, shortcuts opened, and a route that avoids the most hostile detours, the run changes from impossible to merely sweat-inducing. Just remember: the menu map is your best friend, and patience beats panic every time.

    Much like scouting a route through Bellhart before committing to the run, a little homework goes a long way before you even boot up a new adventure. Hornet's quest tests your reflexes, but the real takeaway is that forethought turns chaos into a manageable path—both in Silksong and in choosing your next gaming investment. Players who appreciate that level of meticulous preparation often find themselves hunting for the next intricate Metroidvania or precision platformer before the credits even finish rolling.

    When that itch strikes, stretching your coin pouch further lets you take more chances on hidden gems that deliver the same nail-biting payoff. Checking the [DealNest game deals]( is a smart stop along that route, giving you access to solid discounts across a range of titles so your next challenge is ready to go the moment Hornet's journey wraps up.

    https://dealnesthq.com

    General Discussion game

  • Hollow Knight vs Silksong: My Honest Verdict After Finishing Both
    X xtnbforumgun432

    Hollow Knight vs Silksong: My Honest Verdict After Finishing Both

    Hollow Knight: Silksong vs Hollow Knight comparison: both excel in art and soundtrack, Hollow Knight has more content, and Silksong is harder.

    I won’t pretend I was calm when Hollow Knight: Silksong finally landed on my PC. After waiting what felt like an eternity, I dove in, and yeah, it rocketed up the Steam charts for a reason. But the question I kept hearing from friends, and the one I kept asking myself, was simple: is it better than Hollow Knight? Now that enough of us have clawed our way through the brutal late-game areas, I can give you my honest, slightly sleep-deprived comparison.

    Artwork And Soundtrack: Both

    Let’s get this out of the way. Both games are ridiculously pretty. Hollow Knight’s Hallownest is this melancholic, hand-drawn dreamscape that somehow makes a dying kingdom feel cozy and terrifying at the same time. Silksong’s Pharloom flips that energy upward, with silk-covered verticality, brighter highlights, and Hornet’s red cloak slicing through it all.

    The animations match the art. Every critter, every massive beast, every little particle feels alive. And the soundtracks? I have lost count of how many times a boss wiped the floor with me while I sat there thinking, 'Well, at least this music is incredible.' In terms of presentation, neither game loses. I’m calling this category a tie.

    Content: Hollow Knight

    Silksong has a lot going on. It’s a huge climb through Pharloom, and the map does fill in nicely as you progress. But even after I unlocked every area in Hollow Knight, I felt small. The map screen alone was overwhelming, with all those twisting routes, hidden nooks, and mini-dungeons I hadn’t fully cleared.

    Then there’s the post-game. I finished the main adventure and thought I was done. I was not done. The free DLCs piled on: Grimm Troupe gave me two brutal new boss fights, Godmaster turned the game into a gauntlet of boss rushes, and Lifeblood and Hidden Dreams added new areas and dream-like opponents. Silksong might get that kind of support later, but right now, Hollow Knight simply has more meat on the bone.

    Difficulty: Silksong

    Look, Hollow Knight is hard. I know. But Silksong is a different kind of monster, and I say that with love and a stress ball nearby.

    The biggest adjustment is Hornet herself. Team Cherry made sure you are not just playing a reskinned Knight. Her hitbox, movement speed, jump, attack range, healing, and skills all feel different. I had to unlearn years of Knight muscle memory, and that alone was a challenge.

    Then the enemies got involved. Many of Silksong’s enemies retreat while attacking, which drags you into danger. Others have awkward movement patterns and can deflect Hornet’s blows. The platforming sections? Let me just say the red flowers caused me to question whether I had ever played a platformer before. And the bosses? Fast, aggressive, and way too fond of area-of-effect attacks that punish you for feeling confident.

    Hollow Knight is a tough cookie, but biting into Silksong will guarantee you an appointment with the dentist. 🦷

    Controls: Hollow Knight

    On a technical level, both games are sharp. But feel matters, especially in a soulslike, and Hollow Knight still takes this one for me.

    The Knight moves like a precise little machine. Every button press gives an immediate response. His short, precise movements are perfect for split-second decisions. When a new encounter pushes me between fight and flight, the Knight accommodates instantly.

    That precision is balanced by your strongest attacks, which force you to slow down and pick the right moment. It’s a rhythm I grew to love. Silksong’s controls are smooth and suit Hornet’s more organic movement, but the Knight’s almost robotic responsiveness remains my preferred way to play.

    Story: Silksong

    I’ll be honest: after the credits rolled in Hollow Knight, I wasn’t entirely sure what had happened. That vagueness is part of the charm, but Silksong pulled me in harder.

    Hornet is the main reason. I wasn’t playing a nameless, voiceless husk anymore. I was a warrior with personality, history, a code of honor, and a clear goal. That alone makes the story feel fuller.

    Other characters also have more to say, which enriches Pharloom. This isn’t Hallownest’s dying world; it’s a world under siege by a mysterious force, and Hornet is tied directly to it. The Wishes system—requests from Pharloom’s denizens—adds another layer, revealing bits of lore and clues with every favor.

    Hollow Knight tells a compelling story through atmosphere and context, but Silksong’s more direct narrative won me over.

    The Winner: A Draw

    So, is Silksong better than Hollow Knight? After all that, I honestly can’t pick one. They balance each other out.

    Category
    Winner

    Artwork & Soundtrack
    Both 🎨🎵

    Content
    Hollow Knight 🗺️

    Difficulty
    Silksong 💀

    Controls
    Hollow Knight 🎮

    Story
    Silksong 📖

    Both games are worth playing, and because they’re only loosely connected, you can play them in whichever order you like. They’re both gorgeous, engaging, and satisfying in their own ways. For now, it’s a draw. But if Silksong follows Hollow Knight’s path and gets strong DLC support, I could easily see it overtaking its predecessor.

    Since both titles offer dozens of hours of unforgettable gameplay, the practical question often shifts to cost—especially if you plan to explore both Hallownest and Pharloom. Retailers run frequent sales, and prices vary widely across platforms, so a little comparison can go a long way. Before you commit, you can [check game prices]( at DealNest to make sure you're getting the strongest deal for your next adventure.

    https://dealnesthq.com

    General Discussion game

  • I Claimed the Heart of Might in Silksong: My Coral Tower Route
    X xtnbforumgun432

    I Claimed the Heart of Might in Silksong: My Coral Tower Route

    Hollow Knight: Silksong Heart of Might (Encrusted Heart) guide: cross Sands of Karak to Coral Tower and survive its brutal memory arenas.

    In my 2026 playthrough of Hollow Knight: Silksong, I quickly realized that the Abyss cannot be survived without proper protection. That forced me to hunt down three ancient hearts from mighty warriors. The first one I decided to claim was the Heart of Might, also known as the Encrusted Heart. To get it, I had to cross the scorching Sands of Karak, reach the eastern Coral Tower, and then survive a brutal chain of arena fights inside a memory. Here is exactly how I did it.

    Reaching Coral Tower from the Sands of Karak

    I started at the Blasted Steps and kept moving to the right. The environment itself becomes part of the challenge: several hanging branches react when struck, growing just enough for Hornet to use them as platforms. The first major vertical room contains a hidden shortcut that leads directly to the upper level, but it can only be opened from above. If you want to skip some jumps, you can try using Silk Soar from the middle of the eastern vertical room. To open the shortcut properly, though, I dropped all the way to the bottom of that vertical shaft.

    At the bottom, I hit the branch and quickly platformed upward. The timing can be tight, but each growth gives you just enough height to continue. Once I reached the top, I moved left and destroyed a rock above the bridge. That opened the shortcut back to the entrance, which is incredibly useful if you fall or need to retreat to a bench.

    Continuing left required a mix of tools. The final branch led me to a wall, where I had Hornet cling and then jump to a higher wall. From there, Clawline carried me safely to the left platform.

    Inside the building, I found a slumbering warrior surrounded by enemies. Before doing anything else, I turned right and went through a hidden passage to find a bench. That bench is essential because the upcoming sequence is long and merciless. After resting, I approached the warrior and played the Elegy of the Past with the needle. This transported Hornet into Coral Tower's memory, where the true trial begins.

    What to Do Inside the Coral Tower Memory

    Once inside Coral Tower, there are no puzzles or collectibles to chase. The entire sequence is a combat gauntlet: multiple arena fights, waves of enemies, and platforming under pressure. I used Silk Soar immediately to reach the top of the first room.

    Then I went left and jumped up to trigger the first boss fight. This arena is all about endurance, because enemies arrive in waves. A large white jellyfish-like creature will sometimes appear during the fight. Striking it restores silk, which I saved for healing between waves. Having tools like the Cogfly equipped was extremely helpful. They attack enemies automatically, and if laced with venom, they deal extra damage while I focused on staying alive.

    From there, I went up and turned left into a second arena. Midway through the battle, red spikes began covering parts of the floor. They stayed until near the end, when a larger enemy appeared and broke them. I found it safest to keep moving and not commit to long ground combos.

    The third arena was the most punishing in my run. Almost immediately, the ground was covered in spikes, leaving no safe space to stand. Hornet had to stick to the walls and attack enemies without falling. This is where the Ascendant's Grip made a huge difference, because it prevents Hornet from sliding down walls. I had already purchased it from the Wandering Merchant after completing her quest. If you do not have it yet, I strongly recommend returning to get it before attempting this gauntlet.

    After clearing that room, I ran to the top and destroyed a rock, which created a shortcut back to the Coral Tower entrance. It is a welcome safety net if you die later.

    The fourth fight changed the arena completely. Instead of a wide floor, only three platforms were available. At some point during the fight, one platform broke and then reappeared later. I had to juggle positioning carefully while avoiding enemies. Once that fight ended, I used Silk Soar one last time to fly high into the final arena.

    Facing the Crust King, Khann

    At the top, the Crust King Khann waited. This boss likes to jump around frequently and can summon spikes from every corner of the arena. I found that patience was more important than aggression. I waited for his landing animations, landed a few hits, and immediately repositioned when the spikes began forming. Healing was risky, so I only used silk after creating distance. Defeating him rewarded me with the Encrusted Heart, completing the Heart of Might quest.

    Quick Reference: Abilities and Tools

    Tool / Ability
    Why It Helps

    Silk Soar
    Reaches high platforms and the final boss arena

    Clawline
    Crosses wide gaps on the way to Coral Tower

    Ascendant's Grip
    Prevents wall sliding during the spiked third arena

    Cogfly
    Automatically attacks enemies, especially with venom

    Now that I have the Heart of Might, I only need to defeat the other two mighty warriors to continue deeper into the Abyss. If you are stuck on this section, remember to open the shortcut early, use the hidden bench, and bring wall-control tools. Coral Tower is not about clever puzzles; it is a test of combat consistency, patience, and silk management.

    The climb through Coral Tower may feel overwhelming at first, but every tool you invested in beforehand pays off in these tight, multi-wave encounters. That preparation-first design is what makes Silksong so satisfying, and it rewards players who pause to upgrade, explore optional areas, and return with the right kit. Whether you’re chasing the Abyss ending or simply clearing every quest, taking the time to ready yourself before a challenge can make all the difference between another corpse run and a clean victory.

    For players who enjoy sinking hours into long, demanding adventures like this one, it always helps to stretch a gaming budget a little further. If you’re thinking about picking up Silksong on another platform or want to stock up on similar titles for your next playthrough, checking current game deals before purchasing is a smart habit. Sites like [DealNest]( round up discounts across games and accessories, so you can spend less time hunting for a price drop and more time back in Pharloom sharpening your silk skills.

    https://dealnesthq.com

    General Discussion game

  • After Hollow Knight: Silksong, Here Are 8 Games That Scratch the Same Itch
    X xtnbforumgun432

    After Hollow Knight: Silksong, Here Are 8 Games That Scratch the Same Itch

    Looking for games like Hollow Knight: Silksong, these challenging Metroidvania action-platformers deliver precise combat and haunting exploration.

    Like so many players, I spent an agonizingly long time waiting for Hollow Knight: Silksong. Now that it’s finally here in 2026, I can say the wait was worth it. The movement feels faster, the combat is sharper, and somehow it’s even more punishing than the first game—and I love every second of it. But after rolling credits, I found myself asking: what do I even play next? Going back to the original Hollow Knight felt safe, but I wanted something similar yet new. So I put together a list of games that have helped me fill that Hornet-shaped void.

    What makes a game feel like Silksong? For me, it’s precise movement, tough but fair bosses, a haunting atmosphere, and that constant itch to explore every corner of a map. So here are the games I keep returning to when I need that same rush.

    Animal Well — Survive Using Your Head

    Animal Well is not about combat—it’s about wits. You play as a nameless blob exploring a massive, interconnected labyrinth full of secrets and hostile animals. Instead of fighting your way through, you use tools to outsmart enemies and solve layer after layer of puzzles. I’ll admit, it took me a few tries to get hooked, but once the puzzle logic clicked, I couldn’t put it down. If Silksong’s tricky platforming burned you out, this is the mental challenge that still feels rewarding.

    Rain World — Curiosity Killed the Slugcat

    Rain World originally came from a Kickstarter, just like the first Hollow Knight, and it shares that grim, dangerous streak. You’re a Slugcat dropped into a ruined civilization, and you must find food and shelter while larger predators hunt you. What blows me away is how fluid the world feels: the pixel art seems alive, and the movement has a slippery, weighty quality that makes every jump tense. It’s a survival platformer that never lets you feel safe, and I mean that as a compliment.

    Lies of P — A Challenge with No Strings Attached

    Need a 3D break from Silksong? Lies of P puts you in the puppet shoes of Pinocchio, but forget the singing cricket. This is a twisted city overrun by murderous mechanical puppets, and you survive through precise blocking, parrying, and dodging. If Soulslikes usually feel too dense, Lies of P stands out because its disturbing fairytale world actually made me care about why I was fighting. It’s tough, but the challenge feels earned.

    Cuphead — The Challenging Cartoon Adventure

    Don’t let Cuphead’s jazzy soundtrack and cute 1930s cartoon looks fool you. This run-and-gun boss rush is brutally difficult. Instead of a nail or blade, you fire energy shots by snapping your fingers, and the game turns that simple idea into a flying gunship of chaos. Somehow, even when I died dozens of times, I never wanted to quit. And because Cuphead supports online multiplayer, I could call in a friend when a boss got too nasty.

    Dark Souls: Remastered — The Pioneer of the Soulslike Genre

    Would Hollow Knight even exist without Dark Souls? Maybe, but it wouldn’t feel the same. Dark Souls defined the loop of dying, learning, and trying again that Hollow Knight and Silksong lean on. The Remaster gave it a 60 FPS boost and higher detail, plus the Artorias of the Abyss DLC. But the difficulty remains untouched. So unless you’re a speedrunner, be prepared to die a lot—just like my first weekend with Silksong.

    Dead Cells — Make Each Run Count

    Here’s a roguelike twist for players who want a bigger challenge. In Dead Cells, death is permanent: your weapons, gold, and items from that run are gone. But the upgrades to your health, gold reserves, runes, and blueprints remain, so you’re always progressing in some way. The levels are procedurally generated, which means no two runs feel the same. That unpredictability kept me coming back just to see what weird build I could create next.

    Hades — Welcome to The Underworld

    Not every great Metroidvania-adjacent game needs to be a pure Metroidvania. Hades balances satisfying, fast-paced combat with a fully voice-acted story drawn from Greek mythology. You fight through the Underworld as Zagreus, gather gear, and build relationships with a cast of entertaining gods and shades. Even if the isometric view isn’t usually your thing, the dungeon layouts and smooth action make it work. It’s one of those rare games where I actually looked forward to dying just to hear more dialogue.

    Ori and the Will of the Wisps — A Metroidvania Masterpiece

    Like Silksong, Ori and the Will of the Wisps is a sequel that surpasses the original. It delivers gorgeous visuals, a moving story, and a soundtrack that still gives me chills. Movement, melee, and magic all blend together for tight platforming and combat. What surprised me most is how emotional the story gets—maybe the only thing harder than the gameplay is not crying by the end. If you want a Metroidvania masterpiece after Silksong, this is the one.

    Final thoughts

    Was there ever really a way to replace Hollow Knight: Silksong? Probably not. But these eight games each capture something I love about Hornet’s adventure: the precision, the atmosphere, the challenge, or the sheer thrill of exploring an unknown world. Whether you want 2D or 3D, roguelike or pure Metroidvania, one of these should give you that next great adventure.

    Of course, being a fan of these genres often means wanting to try not just one, but several of these adventures back to back. That's why it always pays to keep an eye out for the [best game deals]( before you make your next purchase. A great discount can turn an uncertain try into an easy yes, and leave you with room in the budget for even more hidden gems.

    So whether you're diving into Dead Cells for the first time or finally facing the Pantheon in Hollow Knight, remember that the next unforgettable journey often starts with a smart buy. Happy exploring.

    https://dealnesthq.com

    General Discussion game

  • Hollow Knight: Silksong: Every Ventrica Station Location and Fast Travel Guide
    X xtnbforumgun432

    Hollow Knight: Silksong: Every Ventrica Station Location and Fast Travel Guide

    Hollow Knight: Silksong Ventrica stations offer fast travel and efficient Rosary farming in the vast Grand Citadel map.

    As players explore the Grand Citadel in Hollow Knight: Silksong during 2026, the sheer scale of the place can sneak up on anyone. There are 9 sub-areas in this one map — and that is if players count the Grand Gate — so getting turned around is pretty much par for the course. Luckily, Team Cherry added Ventrica stations, high-speed tubes that launch Hornet across the Citadel in a flash, much like the Bellway Stations players have already used. The catch? Some of these stations are tucked away, and without enough Rosaries on hand it is easy to walk right past them and forget they exist.

    What Makes Ventrica Stations So Useful

    Ventrica stations are more than just convenience. They cut down travel time, make Rosary farming routes much faster, and open up shortcuts to merchants and bosses. In a game as sprawling as Silksong, having the right fast-travel point unlocked can be the difference between a smooth run and a long, boring walk.

    Below is the full rundown of every Ventrica station in the Grand Citadel, along with the best ways to use each one.

    Terminus

    Terminus is the central hub of the Ventrica network, and every other station feeds back into it. To be blunt, there is not a ton to do here beyond resting and making the run back to the main Act 2 boss. Still, it is the backbone of fast travel in the Citadel, so players should unlock it as early as possible.

    Memorium

    The Memorium station sits in the top-left corner of Memorium. It is not the flashiest fast-travel point, because the area itself is fairly small. Its main uses are rescuing a giant flea, grabbing the Materium device, and heading toward the Putrified Ducts. Players who want to fill out the Hunter’s Journal can also grind enemies nearby without much hassle.

    High Halls

    Found just before the Forum Gauntlet fight and close to the Sentinel boss fight, the High Halls station is a real gem for anyone looking to farm Rosaries. Players can rest at the bench here, sprint down the long corridor, and wipe out tall guards along the way. In Act 2 there are five guards, and when paired with Grindle’s Thief’s Mark, a single run can net 275 Rosaries. Rest at Songclave, then rinse and repeat until the wallet is loaded.

    First Shrine

    This station is just above Songclave and sees constant use during missions from the Overseer and the Wishboard. It also provides quick access to the Whispering Vaults and Jubilana the merchant, making it a handy pit stop for errands and shopping.

    Choral Chambers

    Found in the far west of the Citadel, the Choral Chambers station opens up routes to the top of the Grand Gate, Whiteward, and the rest of the Choral Chambers area. Players attempting the Couriers Rasher delivery will pass through here often, so it is worth memorizing. It is also a solid travel point for one of the main Act 3 bosses.

    Grand Bellway

    Grand Bellway is the workhorse of the Ventrica network. Because it sits right next to the Bellway Station and has a bench, it is perfect for both Trobbio fights and serves as a crossroads. From here players can reach the Whispering Vaults, Choral Chambers, the Underworks, or even the Exhaust Organ in Bilewater. If someone only unlocks one extra station beyond Terminus, this should probably be it.

    Underworks

    After dropping from Whiteward and grabbing the Clawline ability, the Underworks station is the fastest way back to the surface. It is also the closest fast-travel spot for visiting the Architect, whose shop is just a short stroll to the north-east. Whenever players need new items or upgrades, this station is a huge time-saver.

    Quick Reference Table

    Station
    Location
    Best Use

    Terminus
    Central hub
    Resting and Act 2 boss runs

    Memorium
    Top-left Memorium
    Materium device, Putrified Ducts, Hunter’s Journal grinding

    High Halls
    Before Forum Gauntlet
    Rosary farming and Sentinel boss access

    First Shrine
    Above Songclave
    Overseer and Wishboard missions, Whispering Vaults, Jubilana

    Choral Chambers
    Far west Citadel
    Grand Gate, Whiteward, Couriers Rasher route

    Grand Bellway
    Next to Bellway Station
    Crossroads, Trobbio fights, Exhaust Organ route

    Underworks
    Near Architect
    Clawline return, item shopping

    Final Tips for Speedrunners

    Learning how to get around the Citadel in the shortest amount of time is a major part of Hollow Knight: Silksong, especially for players chasing Speedrun achievements. The Ventrica network is not just about convenience — it is about shaving minutes off every trip. Unlock each station as soon as the Rosaries allow, and if a location feels forgotten, backtrack after unlocking an area ability like the Clawline. A few Rosaries spent on travel now can save a lot of headache later. 🕹️

    Mastering the Ventrica network is all about respecting your own time as a player — the less time spent backtracking, the more time you have for boss fights, exploration, and chasing that perfect speedrun. The same mindset applies outside the game too: players who love optimizing routes tend to appreciate getting the best value for their gaming budget.

    If you are looking to pick up Hollow Knight: Silksong or expand your library after finishing the Citadel, it is worth checking out the [game deals today]( on DealNest. That way, you can spend less time hunting for savings and more time exploring everything Pharloom has to offer.

    https://dealnesthq.com

    General Discussion game

  • I Tamed the Beast: How I Found and Used Hornet's Life-Stealing Crest in Silksong
    X xtnbforumgun432

    I Tamed the Beast: How I Found and Used Hornet's Life-Stealing Crest in Silksong

    Crest of the Beast in Hollow Knight: Silksong unlocks aggressive, high-risk combat and life-steal for daring players.

    I had been stuck in a cautious rhythm during my 2026 journey through Hollow Knight: Silksong. My usual setup kept me alive, but it also made every brawl feel slow. Then I read about a tool that would push Hornet into a savage, high-risk, high-reward style: the Crest of the Beast. Instead of polite swordplay, this crest grants feral claw-like attacks, extra damage, and a very tempting life-steal ability in Wild Fury mode. I instantly wanted it, but getting my hands on the crest turned into a tiny expedition through one of the game's most hostile early regions.

    Why the Crest of the Beast Fits an Aggressive Playstyle

    The crest is not subtle. It transforms Hornet's standard moveset into something predatory. Your attacks hit harder, and the bind mechanic changes completely. Rather than the usual recovery tool, binding with this crest triggers Wild Fury mode. In that state Hornet gains even more offensive power, and every successful strike can restore health. It is a perfect choice for players who love to stay close to danger instead of retreating.

    This animalistic combat style also pairs beautifully with Silksong's combat-focused crests system. You are not locked into one identity, so I treated the Crest of the Beast as a situational weapon: a beast-mode switch for fights where aggression matters more than safe positioning.

    Early Preparation: Getting the Drifter's Cloak

    Before hunting the crest, I needed the Drifter's Cloak. I got it by finishing the Flexile Spines quest in the Far Fields. That reward unlocked the float ability, which is essential for reaching the crest area. If you skip this step, the route to the Chapel of the Beast becomes impossible in places.

    Once the cloak was mine, I traveled to Hunter's March. My goal was the bottom-right corner of the region, where a cave mouth sits almost like a hidden invitation.

    Entering the Chapel of the Beast

    The cave led me to the Chapel of the Beast entrance, and I immediately felt the area's angry personality. Red orchids, thorns, and air currents filled the space. At first the left gate was closed, so I moved right and used the air current to float to a higher platform. That is where the real platforming test began.

    I pogoed off the red orchids on the right, floated upward, and then let Hornet descend slowly while avoiding the red thorns on the left. The Drifter's Cloak made this feel less like a leap of faith and more like a controlled glide. Eventually I landed on the other side of the locked gate.

    A quick switch opened the gate permanently, so I could move left without repeating the whole sequence. That quality-of-life unlock was a relief, because the next room was not peaceful.

    Facing the Savage Beastfly

    Just beyond the gate, the Savage Beastfly boss was waiting. This fight felt like the crest's philosophy in enemy form: fast, relentless, and punishing if you hesitate. I kept my aggression short and focused on avoiding its swooping attacks rather than trying to trade hits. After it fell, the path to the left opened into a quiet chamber with a statue.

    I interacted with the statue, triggered the binding, and finally received the Crest of the Beast.

    How the Crest Feels in Combat

    The first thing I noticed was the new claw-like attack moveset. Hornet's strikes felt shorter, sharper, and more brutal. Basic enemies that previously required multiple hits started melting under the increased damage. The real joy came from Wild Fury mode. When I used the bind during combat, I stopped relying on a safe heal and instead leaned into the beast state. Every hit I landed returned a bit of health, which encouraged constant pressure.

    This fits a simple but dangerous rule: the crest rewards you for staying in the fight. If you are confident enough to keep attacking, the life steal can keep you alive through encounters that would normally force defensive play.

    The Downsides of the Crest of the Beast

    It is not a perfect crest. After testing it across several zones, I found two big weaknesses.

    First, Hornet's downward strike becomes much more angled than normal. In a game full of pogo challenges, that angled strike can make platforming sections feel awkward. The same move that helps in combat can hurt you when you are bouncing off mushrooms, spikes, or enemies over a bottomless drop.

    Second, the bind change can throw off your instincts. The wild mode does not immediately heal you like a standard bind. If you are used to hitting bind as an emergency heal, you will need to unlearn that habit. Otherwise you may activate Wild Fury at low health and fail to recover because you stopped attacking.

    The table below shows how I felt about the tradeoff:

    Situation
    Crest of the Beast performance

    Dense enemy rooms
    Excellent due to damage and life steal

    Boss fights
    Great as long as you stay aggressive

    Precision platforming
    Risky because the downward strike is angled

    Emergency healing
    Weak because bind does not instantly heal

    When to Use the Crest of the Beast

    My best recommendation is to switch to the Crest of the Beast right before a fight-heavy section. If a room is packed with enemies or a boss gate is ahead, equipping this crest gives you a serious offensive advantage. Once the battle is over and the path turns into a careful platforming sequence, I switch back to a more balanced tool like the Crest of the Wanderer.

    That rotation helped me keep the best of both worlds: brutal damage when I needed it, and reliable movement when I did not. The Crest of the Beast became my favorite pocket weapon in Silksong, not my permanent identity. In a game that rewards flexibility, that kind of setup feels very natural.

    Charm loadouts are such a personal part of the Silksong experience that half the fun is testing new arrangements between every bench. If you are planning a full run with the Crest of the Beast, it helps to know that the game itself is well worth the purchase for anyone who loves this kind of precise combat and movement. Since you will likely spend hours experimenting with these builds, snagging a good deal on the game leaves more room to enjoy every well-crafted zone without stressing over the cost.

    Before you dive into Hornet's journey and start hunting down your favorite crests, it is worth checking which retailer offers the best rate for your region. You can [compare prices here]( to make sure you get the most value out of your next adventure.

    https://dealnesthq.com

    General Discussion game

  • How to Reach Sinner's Road and Get Its Map in Silksong
    X xtnbforumgun432

    How to Reach Sinner's Road and Get Its Map in Silksong

    Conquer Hollow Knight: Silksong's roach-infested Sinner’s Road map with exact wall-jump and pogo routes from Halfway Inn to Shakra.

    From the moment I first poked around above Halfway Inn, I knew Sinner’s Road would be trouble. The narrow platforms, the grab-happy roaches, and the general gloom all scream one thing: turn back. But if you want that map, you have to keep moving. The route is not as confusing as it looks once you break it down. One missed pogo, though, can send you tumbling into a pool of something you do not want to identify. Here is how I finally made it to Shakra and picked up the Sinner’s Road map.

    Sinner’s Road sits high above Greymoor. It is not the kind of place you stumble into by accident. You need to find a specific lift, complete a platforming gauntlet, and deal with some really annoying enemies. The area feels desolate in the best worst way possible, with roaches skittering around and maggot-infested pools tucked into the corners. Exploring is tense, and finding the map makes the whole thing much more manageable.

    Quick checklist before you leave

    Before you start climbing, make sure you are ready.

    • 🧗 Wall jump is required. Several sections are nearly impossible without it.

    • 🦋 Double jump via Faydown Cloak speeds up one specific room, but it is optional.

    • ❤️ Extra masks help. The roaches hit harder than they look.

    • ⏳ Patience is non-negotiable. Pogo jumps around cages and saw blades punish panic.

    • 🗺️ If you have not reached Greymoor yet, work through Far Fields first.

    Step 1: Start at Halfway Inn

    Travel to Greymoor and locate Halfway Inn. The lift you need sits just to the left of the inn. It is easy to miss if you are focused on the building itself, so hug the left side. Ride the lift up to the upper platforms.

    Once the lift stops, head right. You will see several inflated objects floating near the edge. They look playful. They are not. Pogo off them with controlled inputs. Give yourself a second between bounces. I learned the hard way that trying to chain them too quickly sends Hornet flying in the wrong direction.

    High above, there is a wall on the right side. Use wall jump to scale it. At the top, look for a cave opening on the right. This cave is your entrance into Sinner’s Road. Once you slip inside, the atmosphere shifts instantly.

    Surviving the entry stretch

    Inside Sinner’s Road, keep moving right. The ground is absolutely crawling with roaches. They do not wait for you to get close; they pounce. Hornet can get caught mid-move if you are not careful, and the grab attack eats health fast. My advice is simple. Stay off the floor whenever possible. Climb onto the hanging cages and hop from one to the next. The spacing feels awkward at first, but the rhythm becomes familiar. Trust the cages over the ground.

    Continue right until you spot a sign marked with the bench symbol. That sign is your cue to climb higher. Use wall climb and enter the next pathway on the right. This leads into a larger room with a vertical challenge.

    Two ways up in the cage room

    This room can slow you down if you are not prepared. There are two ways to reach the upper platforms. One is a shortcut, and one is the longer route.

    Method
    Requirement
    Difficulty

    Wall and double-jump shortcut
    Faydown Cloak ability
    Easy

    Saw-blade pogo route
    No special ability required
    Moderate

    If you have double jump, life is good. Right above the entrance, grab the wall and climb to the hanging cage. From the cage, jump left to gain a little height, then double jump right onto the platform. It sounds precise, but the window is generous. Once you land, breathe.

    If you do not have double jump, do not worry. Head to the rightmost part of the room. You will see hanging saw blades. These are your pogo points. Bounce from blade to blade until you reach the top. Treat each bounce as its own tiny decision. The moment I started thinking two bounces ahead, I fell. Focus on the current bounce only.

    Whichever method you choose, drop to the left side once you are high enough. Hit the switch to unlock the gate. If you hear the gate open, you are on the right track.

    Reaching Shakra and the map

    Go through the unlocked gate. Beyond it, jump over two hanging cages. Watch your spacing here, because a miss means falling back into roach territory. You will see a doorway marked with the bench symbol. Enter that doorway.

    After a short platforming section, you will meet Shakra. This merchant sells the Sinner’s Road map. Buy it immediately. Having the map changes everything because the area stops feeling like a maze. You can finally see where the pathways connect and where the dangerous rooms sit.

    There is also a bench near Shakra. If it is inactive or damaged, you may need to fix it before resting. Either way, this is a major checkpoint. Rest if you can, then plan your next route through Sinner’s Road with the map open instead of guessing.

    Final tips before you go

    Roaches are the biggest early threat. Stay high and keep moving. Do not fight fair on the ground. The saw-blade route is entirely doable without double jump, but it wants patience more than skill. If you fall, do not tilt. The route is shorter than it feels. Buying the map first makes every return trip far less stressful. Honestly, reaching Shakra felt like a small festival of relief. And in a place as hostile as Sinner’s Road, any relief is worth chasing.

    That covers the path to Sinner’s Road and its map. Get the lift, climb the walls, choose your route carefully, and let Shakra sell you the one thing that makes the fog lift. Good luck up there.

    Getting through a place like Sinner’s Road is a small victory, but it is also a reminder of how much planning can smooth out an otherwise punishing experience. The same logic applies outside the game itself. Before you commit to your next sprawling adventure, it is worth putting a little of that careful strategy into where you buy your titles. A quick [game price comparison]( can save you enough to justify adding that extra DLC you have been eyeing, or to pick up another indie hidden gem on the side. Smart explorers check their route ahead of time; smart players check their storefronts too.

    So after you finally rest at that bench and let the name of Sinner’s Road fade into just another mark on your map, take a moment to enjoy the win. Then, when the next journey calls, let DealNest help you decide which world is worth entering next. Fewer coins spent getting in means more time spent mastering what waits inside — and that is the kind of advantage every player can appreciate.

    https://dealnesthq.com

    General Discussion game

  • Silksong Mask Shard Guide: 20 Locations And Boss Milestone Tips
    X xtnbforumgun432

    Silksong Mask Shard Guide: 20 Locations And Boss Milestone Tips

    Find all 20 Hollow Knight: Silksong Mask Shard locations to forge extra health Masks and survive brutal boss fights.

    I’ll be honest: in Hollow Knight: Silksong, nothing calms my nerves like spotting a Mask Shard. These little fragments are basically extra heartbeats for Hornet, and let’s be real—extra heartbeats are exactly what you want when a multi-phase boss is breathing down your neck. Across the whole adventure, there are 20 Mask Shards scattered around the map. Every four shards combine into one full Mask, so you can end up with five additional health segments by the time you’ve truly cleaned house.

    How Mask Shards Work

    Collect any four Mask Shards and they combine into a full Mask, adding another piece of vitality to Hornet’s health bar. Since the hardest bosses in Silksong can chew through two health pieces with a single attack, those extra Masks are not just a luxury. They give you more room to learn patterns, make mistakes, and still walk away from a fight.

    There are enough shards to build five additional Masks in total. That might not sound like a mountain of health, but against a boss like The Last Judge, two extra Masks can be the difference between a close victory and bouncing off the same fight for an hour.

    Where Mask Shards Hide

    I’ll be the first to admit I missed a bunch on my first pass. Mask Shards are scattered all over the massive world map, and the game loves to tuck them into places you’d swear you already checked. Some are sitting in dark, secret corners of rooms I had walked through multiple times. Others are locked behind abilities that only show up later, which means you’ll need to backtrack once your movement kit expands.

    Don’t be afraid to retrace your steps. In my experience, a ledge that looked useless at hour ten can suddenly become a trailhead at hour twenty. Some shards are gated by story progression, so you may not be able to reach them until you’ve moved into an entirely different Act. That’s normal. The game is designed to make you feel clever for returning.

    Milestone Health Checklist

    Based on the game’s major milestones, here are the shard counts I recommend having before those big fights:

    Milestone
    Recommended Mask Shards
    Extra Masks

    Fourth Chorus (Act 1 boss)
    4
    1

    Widow (Act 1 boss)
    8
    2

    The Last Judge (Act 1 boss)
    8
    2

    Act 2 Final Boss
    12
    3

    Cogwork Dancers (Act 2 boss)
    12
    3

    Act 3 Final Boss
    20
    5

    The Last Judge is a particularly nasty gatekeeper at the end of Act 1, so having at least four to eight shards before that fight gives you a much friendlier buffer. By Act 2, you’ll want roughly 12 shards in your pocket, and by the final Act, you should be chasing every last one.

    Exploration vs. Combat

    One thing I appreciate is that exploration itself doesn’t demand a specific number of shards. The hazards in areas like Mount Fay are usually tied to your abilities or resistances rather than raw health. You don’t need 12 shards just to survive the freezing weather, though having more health does give you a little extra time to look around before resting.

    That said, for the toughest encounters, Mask Shards become incredibly important. They turn a brutal learning curve into something you can actually survive long enough to understand.

    My Practical Advice

    Honestly, if I could go back to my first run, I’d tell myself this:

    • 🧭 Grab at least 4 shards before Fourth Chorus.

    • 🕷️ Aim for 8 before Widow and The Last Judge.

    • 🗺️ Backtrack after every major movement upgrade.

    • 🔍 Check dark corners even if a room feels familiar.

    • 💪 Shoot for all 20 before the Act 3 finale.

    Take a breath. Then go hunt them down.

    At the end of the day, Mask Shards are insurance. The game knows exactly where to hide them, but a little patience—and a lot of backtracking—goes a long way. I’d rather walk into a fight with too much health than just barely enough, and in Silksong, every shard is one step closer to that peace of mind.

    That same spirit of hunting—scouring every corner, checking every nook—is what makes finding a great deal on your next game feel so rewarding. Just like you’d backtrack for a hidden shard, a few minutes browsing the right marketplace can turn up surprising savings that let you stretch your gaming budget even further. It’s the kind of patience that pays off in both worlds.

    Whether you’re picking up a fresh adventure to tide you over between Silksong runs or grabbing a gift for a fellow hunter, keeping an eye on places that aggregate the [best game deals]( can save you from overpaying. A quick check before you hit that buy button is a lot like checking behind one more waterfall—you never know when you’ll find exactly what you were hoping for.

    https://dealnesthq.com

    General Discussion game

  • Silksong: Wispfire Lantern Location and Father of the Flame Guide
    X xtnbforumgun432

    Silksong: Wispfire Lantern Location and Father of the Flame Guide

    Hollow Knight: Silksong’s Wispfire Lantern offers powerful auto-fireball combat but at the cost of Silk and mobility trade-offs.

    In Hollow Knight: Silksong, players who enjoy letting their tools do the heavy lifting should keep an eye out for the Wispfire Lantern. This hidden piece of gear is a real game-changer in combat, but getting it is no walk in the park. It sits in a tucked-away area that many players might miss on a first playthrough. Here is a full breakdown of what the Wispfire Lantern does, where to find it, and how to take down the boss that guards it.

    What Makes the Wispfire Lantern Special

    The Wispfire Lantern is not your average tool. Once equipped, its passive effect constantly summons fireballs that automatically track nearby enemies. That means Hornet can keep moving and dodging while the lantern chips away at whatever is trying to ruin her day. It is especially handy against swarms of smaller bugs or enemies that like to keep their distance.

    Of course, every silver lining has a cloud. The big downside is the tool's heavy Silk consumption. Using the Wispfire Lantern means Hornet will have fewer hooks available for exploration. Those grappling hooks are crucial for platforming and reaching hidden ledges, so players have to ask themselves whether the extra firepower is worth the mobility hit. It is a bit of a double-edged sword, and different playstyles will feel that trade-off differently.

    How to Reach the Wisp Thicket

    The Wispfire Lantern is tucked away in a small zone called the Wisp Thicket. This little connector area links Underworks with Greymoor, giving Hornet a shortcut that skips the Blasted Steps entirely. That shortcut alone can save a lot of backtracking for anyone who finds it.

    To get there, players should travel to Greymoor and climb the tower above the Halfway Home Inn. From there, head left into the area filled with balloons between the two towers. It sounds simple enough, but the actual entrance is easy to overlook.

    At that spot, players need to keep their eyes peeled for a hidden passage in the ceiling. Once inside, there is a small wooden staircase tucked into a corner. The passage is so dark that the staircase is barely visible, so it pays to slow down and look carefully. Missing it is a real pain in the neck, especially after a long trek through Greymoor.

    Once players make it inside the Wisp Thicket, a bench is immediately available to the right. Sitting down is a smart move because nobody wants to repeat the whole run if Hornet falls during the upcoming fight.

    Defeating the Father of the Flame

    After resting, players should keep heading west until they hit a dead end. That is where the Father of the Flame appears. This boss might look intimidating, but its pattern is manageable once players know what to focus on.

    The Father of the Flame does not move around the arena. Instead, it relies on four Lanterns positioned around it to rain fireballs on Hornet. In the first phase, the goal is to jump and attack those Lanterns. Destroying them stops the boss from summoning more fireballs and brings the first phase to a close. It is a good idea to keep moving and strike between volleys, because standing still is a surefire way to get burned.

    In the second phase, a large furnace emerges from the boss's chest. This furnace cranks up the number of fireballs the boss can summon, making the arena much more chaotic. The strategy does not change too much, though: players need to attack the furnace on the boss's chest until it is destroyed. Once that furnace goes down, the Father of the Flame is finished, and the Wispfire Lantern is finally up for grabs.

    Is the Wispfire Lantern Worth It?

    For players who love passive damage and do not mind trading some mobility, the Wispfire Lantern is worth its weight in gold. It shines in combat-heavy sections where extra fireballs can clear out enemies without Hornet needing to stop and swing her needle every two seconds. On the flip side, anyone who depends heavily on hooks for exploration might find the Silk drain more trouble than it is worth.

    A quick summary:

    Pros
    Cons

    Automatic homing fireballs
    Heavy Silk consumption

    Great for crowd control
    Fewer hooks for exploration

    Helps while dodging
    Requires defeating a boss

    Saves time in combat
    Hidden location is easy to miss

    At the end of the day, the Wispfire Lantern is one of those tools that rewards players who take the time to sniff out hidden corners of the map. The fight against the Father of the Flame can be a bit frantic, but the payoff is a unique passive ability that can change how combat feels. With the right approach, getting this lantern is less of a headache and more of a satisfying detour.

    For players who enjoy the type of meticulous exploration that uncovers treasures like the Wispfire Lantern, the adventure doesn't have to end when the credits roll. There are plenty of titles on Steam that deliver that same mix of tight combat and rewarding discovery. Before grabbing your next purchase, though, it pays to do a little digging — a reliable [steam deal finder]( can surface discounts you might otherwise overlook, making it easier to fill your wishlist without emptying your wallet. Just like timing your strikes against the Father of the Flame, waiting for the right sale can make all the difference.

    https://dealnesthq.com

    General Discussion game

  • My Courier Nightmares and Triumphs in Hollow Knight: Silksong
    X xtnbforumgun432

    My Courier Nightmares and Triumphs in Hollow Knight: Silksong

    Hollow Knight Silksong courier quests challenge Hornet’s movement mastery and offer repeatable Rosary farming for Tipp and Pill deliveries.

    I still remember unlocking Courier Tipp and Courier Pill after the Bellhart Quest Board. I thought I was signing up for a few gentle fetch tasks. Instead, I got a crash course in fear, momentum, and fragile cargo.

    The delivery quests in Hollow Knight: Silksong are not just side activities. They are a test of how well you understand Hornet's movement. The moment I took my first bundle of supplies, the game removed fast travel and added an item health bar. One hit? Lose a segment. A bad fall? Lose a segment. Slam into a wall without stopping? Lose another. I learned very quickly that fighting was not the answer. There is no easy way to cheat by clearing enemies ahead of time either; the game wants you to move, not fight.

    The Delivery Economy

    Most of the deliveries you see from Tipp and Pill are repeatable. They are essentially a non-combat way to farm Rosaries 💰. That sounds nice at first because you can run them as often as you want for spending money. But after my third trip through hostile bug territory with a bundle of supplies, I realized these are far from the most efficient Rosary farm available. Still, they taught me Hornet's faster movement better than most boss fights.

    The standard supply runs also give you a rough idea of difficulty based on their reward. I started with the easier ones near Bone Bottom and Pilgrim's Rest, using the Drifter's cloak to hug the walls and jet streams. It was not glamorous, but it kept the cargo safe.

    The One-Time Runs That Matter

    Beyond the repeatable deliveries, Tipp and Pill offer two serious one-time missions. The first, 'Queen's Egg,' unlocks after you complete any single delivery beforehand. They ask you to carry one Queen Silkeater grub egg to Styx at the far end of the Sinner's Road. I made the mistake of trying this early. The journey was long, but the reward changed my playthrough: 120 Rosaries and a permanent upgrade to my Silkeater farm. After that, every visit to Hornet's well-meaning ally gave me double the usual amount. In the long run, that was more valuable than any single payout.

    The other one-time mission is tied to 'Great Taste of Pharloom.' This one asks you to bring perishable ingredients to Loyal Mergwin in the Citadel under a set time limit ⏱️. The item itself then leads into the wish for Hornet's second nail upgrade. If you care about combat, you need this run. If you hate timed cargo, you will still do it for that nail.

    Courier's Rasher Is No Joke

    The most infamous delivery is 'Courier's Rasher.' I would not wish it on anyone unprepared. Unlike the standard supply quests, this one has a unique time limit. It requires equal parts speed and safety. I tried it before I had the Clawline and Feydown Cloak abilities, and I failed spectacularly. The moment I returned with those two movement tools, the run felt possible, though still brutal.

    The key for 'Courier's Rasher' is knowing the Choral Chambers layout before you even accept the quest. I ran the route several times without the delivery, just learning the map. That saved me from so many timer-related heartbreaks later.

    Tools, Movement, and the Routes I Learned to Trust

    For almost every delivery, my philosophy was: avoid enemies at all costs. For the harder runs, I relied on a few specific tools.

    • Clawline and Feydown Cloak – Essential for 'Courier's Rasher' and any route with long gaps or vertical climbs.

    • Flea Brew offensive tool – Gave Hornet extra speed when I needed to burst past enemies.

    • Silkspeed Anklets – Another speed boost that made a surprising difference on long deliveries.

    • Compass 🧭 – Not optional for me. It helped me check route progression without opening the full map.

    • Wanderer's Crest – If you have memory lockets to spare, the downward pogo from this crest is much more consistent for avoiding both enemies and hazards.

    • Curveclaw – When I did have to fight, ranged damage kept annoying flying enemies from ruining the item health bar.

    For the Sinner's Road delivery to Styx, stealth was the answer. The Muckmaggots can be almost entirely avoided if you run along paths without them. I also abused area transitions to despawn aggressive flying enemies. It felt like cheating, but the game allowed it, so I called it strategy.

    For 'Courier's Rasher,' I ran the Choral Chambers route multiple times before the real attempt. I recommend that more than any charm or tool. Knowing where the vertical shortcuts are and which platforms are safe at speed is the real reward.

    Final Delivery Report

    Looking back, the courier quests in Silksong are a strange mix of frustration and satisfaction. They are not the most efficient way to farm Rosaries, and some of them will make you question your sanity. But they force you to master Hornet's movement in a way that combat alone never does. The Queen's Egg upgrade alone makes the courier chain worthwhile, and the second nail upgrade from 'Great Taste of Pharloom' is too good to ignore.

    If you are starting these quests now in 2026, my advice is simple. Do the easy standard deliveries first. Learn to avoid enemies instead of fighting them. Do not touch 'Courier's Rasher' until you have Clawline and Feydown Cloak. And for the love of Pharloom, learn the Choral Chambers before the timer starts. Tipp and Pill may act like friendly couriers, but their requests are a trial by fragile cargo.

    Whether you are diving into Hornet's adventure for the first time or returning for another punishing playthrough, having the right game at the right price makes the experience all the sweeter. If Silksong is still sitting in your backlog—or if you want to grab a fresh copy for a friend so they can suffer through the courier trials with you—it pays to hunt around for the [best game deals]( before you commit to a full-price purchase. A little patience on the shopping side can free up budget for future titles, letting you focus on mastering those fragile deliveries without any buyer's remorse lingering in the background.

    https://dealnesthq.com

    General Discussion game

  • I Claimed the Heart of the Woods in Silksong: Here's How
    X xtnbforumgun432

    I Claimed the Heart of the Woods in Silksong: Here's How

    Hollow Knight Silksong Heart of the Woods route guide: master spike gauntlets, hidden levers, and boss strategies for the Pollen Heart.

    After finally pushing into Act 3 of Hollow Knight: Silksong, I made the Heart of the Woods my first target. Even in 2026, with the community having mapped most of Act 3, this route still punishes careless players. The game is clear that the three hearts can be collected in any order, but anyone who has tried will tell you that 'any order' does not mean 'without preparation.' This route is a dense knot of hidden levers, narrow tunnels, spike gauntlets, and two demanding boss encounters. Here is how I finally grabbed the Pollen Heart, including every step that saved my run.

    I started from the Grand Gate, which is the most reliable access point if you are arriving from the Blasted Steps Bellway or Choral Chambers Station. At the Grand Shrine, I kept getting drawn toward the large glowing entrance, but the correct route is the lower door on the right. Once inside that vertical room, use Silk Soar to climb and then push right through the narrow tunnels. At the end of those tunnels is a lever, and I am embarrassed to admit how much time I wasted backtracking before I pulled it. That lever opens the path forward, so do not miss it.

    After the lever, glide down and break the obstacle to open a leftward route. Then drop again and slash the veins blocking the way. The path is not obvious, and the game gives you very little visual fanfare. This is where a careful player separates from a frustrated one, because if you miss a vein, you will be stuck wondering why the map will not open up.

    At the end of that path, turn right into the Underworks. There is a bench behind a gate, and it costs 15 Rosaries to unlock. I almost skipped it because I wanted to push ahead, but that would have been a huge mistake. The upcoming fight against Nyleth is long, and the previous bench is far enough away that a death would feel terrible. Pay the fee, rest, and reset your tools. While resting, I made two loadout choices that carried me through the shrine: Ascendant's Grip and Cogfly. The Grip is not just a nice-to-have; it becomes essential during the second phase of the Nyleth fight when the floor disappears. Cogfly, or any tool that attacks automatically, lets you deal chip damage while you stay mobile. A touch of extra damage can be the difference between a clean kill and a panic-filled last few seconds.

    From the bench, head left and use Silk Soar to reach the hanging block. Destroy the ropes so the block falls, and a path down appears. This next section is a spike gauntlet, and I died more times than I care to admit by rushing it. Move carefully from platform to platform, and look for the white flowers that give you extra height. Use those to land on the top platform. Slash the veins there, jump up, and then turn left. That is when Shrine Guardian Seth blocks the way.

    Seth is not a pushover. He throws his shield and teleports to its location, which can catch you off guard if you try to heal at the wrong moment. He also has a nasty area-of-effect attack where yellow particles swirl around him before exploding. The real trouble starts in his second phase, when the same moves come much faster. The key for me was staying just far enough away to react to the teleport, then closing in for a few hits before retreating. Once he goes down, continue left and enter the shrine.

    Inside, play the Elegy of the Past near the fountain to face Nyleth. The fight has two distinct phases. At first, Hornet can stand on a platform and fight off ranged attacks while evading the AoE explosions. This phase feels manageable if you keep your spacing. But do not get comfortable. In the second phase, the platform disappears entirely, and you can only jump on the wall opposite Nyleth. That is exactly why Ascendant's Grip matters, because it lets you cling and reposition safely. Whenever I saw an opening, I approached and used a careful plunge attack to deal damage. It took several cycles, but eventually Nyleth fell.

    After the fight, I was transported outside, and the Pollen Heart was waiting for me. That single moment made the entire detour worth it. If you are still hunting the other two hearts, I would honestly recommend starting with this one. It forces you to learn Silksong's vertical movement, automatic tool synergy, and patient boss rhythm, all of which make the rest of Act 3 much less intimidating.

    Once you have the Pollen Heart in hand, the rest of Act 3 opens up in a way that feels earned. I found myself revisiting earlier areas with the new tool combo, and it completely changed how I approached some familiar fights. For anyone who wants to experience this whole journey on their own schedule, it is always nice to grab the game at a fair price before diving in. I usually check a [game price tracker]( before picking up new releases, and DealNest is where I compare store prices without the headache of jumping between different pages.

    Whether you are just entering the shrine for the first time or you are already planning your next run, the right price on the game means you can focus on mastering Nyleth instead of worrying about your wallet. With so many tools, upgrades, and secret paths to explore in Silksong, knowing the deal is solid makes the whole detour feel even better. And hey, if you end up stuck on a later boss, at least you will have gotten into the game for less.

    https://dealnesthq.com

    General Discussion game

  • Silksong: How to Get the Curvesickle and Make Flying Enemies Regret Everything
    X xtnbforumgun432

    Silksong: How to Get the Curvesickle and Make Flying Enemies Regret Everything

    Hollow Knight: Silksong's Curvesickle Tool upgrades the Curveclaw with wider arc and reach; unlock it in Act 3 after claiming the Curveclaw.

    Let’s be honest: few things in Hollow Knight: Silksong sting more than a winged nuisance that dive-bombs from off-screen, lands one hit, and flutters away like it just won a tournament. That’s where the Curvesickle comes in. This guide walks through exactly how to hunt down the Curvesickle Tool, what hoops the game makes players jump through first, and why it is absolutely worth the detour.

    What Does the Curvesickle Actually Do?

    The Curvesickle is an upgraded version of the Curveclaw. It gives Hornet a wider attack arc, better reach, and a much more forgiving hitbox against flying enemies. Unlike a lot of late-game gear, it doesn’t ask for a pile of Rosaries or a brutal platforming gauntlet. Anyone who already runs the Curveclaw and is tired of whiffing against fluttering pests will find it to be a straight upgrade.

    Does that mean it solves every combat problem? Not quite, but it does remove one of the most annoying categories of enemies from the threat list.

    Step One: Pick Up the Curveclaw

    Before the Curvesickle can be acquired, players need to own the Curveclaw Tool. This is found in the Hunter’s March area, but getting there is not exactly a casual stroll.

    From the Marrow, head to the top-right section. A path above the spot where Grindle is freed from his cell leads straight to an Ant Guardian. This boss fight can be brutal, especially without the dash ability. With the dash, however, Hornet can dart in, land a few hits, and back out before the Guardian finishes its wind-up. After the fight, continue right to meet Shakra for the map, then go up to find a Bench.

    From the Bench, take the passage on the left and look for Mottled Skarr, an NPC who sells a few useful items, including the Curveclaw. But here’s the twist: if players arrive during the second or third act of the game, Mottled Skarr might already be dead. No shop, no purchase, no problem.

    When that happens, leave the room, head upward, and find another passage on the left. There, a second Ant Guardian waits alongside a flying enemy. Defeat both, head left, and the Curveclaw will be sitting there for free. It’s almost like the game wants players to feel clever for skipping the price tag.

    Step Two: Reach the Third Act

    The second requirement is reaching the third act. This is the long part. It involves completing all the wishes, gaining access to Bellhome, and finding all the Fleas. Players who are still deep in exploration should not expect to grab the Curvesickle early; this is a mid-to-late game treat.

    Once the third act is active, travel to the Far Fields Bellway Station and take the air stream upward. To the right, there’s a room with a target board out front. Inside, four hanging targets swing from the ceiling, and a non-hostile character instantly vanishes the moment Hornet enters.

    This is where the Curveclaw earns its keep. Equip it and position Hornet so that a single use hits all four targets at the same time. If the positioning is off, the NPC stays hidden and the puzzle feels impossible. But line it up correctly, and the mysterious character appears, asks for the Curveclaw, and makes an offer that sounds like a scam but isn’t.

    Why hand over a perfectly good tool? Because the game rewards the trade. Give it to him, leave, rest at a bench, and return. The Curvesickle will be lying on the ground, ready for the taking.

    Worth the Trip?

    The Curvesickle is one of those rare upgrades that feels generous. No Rosaries are required for the final exchange, and there’s no brutal climbing section after the trade. It simply takes the Curveclaw’s concept and makes it wider, meaner, and far more effective.

    Feature
    Curveclaw
    Curvesickle

    Attack range
    Narrow arc
    Wide arc

    Cost
    Purchase or free pickup
    Free after trading

    Best against
    Ground and weak flyers
    Swarming and fast flyers

    Platforming required
    Moderate
    Minimal

    The only real cost is time. Players need to reach the third act, solve a target puzzle, and trust a disappearing NPC. But for anyone who has ever screamed at the screen because a flying enemy dodged a fully charged attack, the Curvesickle is a must-have. So go get it, and let the winged pests learn what regret feels like.

    The Curvesickle is just one example of how digging deeper into a game’s world can completely change how you play. Taking the time to discover hidden trades or secret paths often rewrites what you thought was possible, turning a frustrating encounter into a total breeze.

    This sense of discovery isn't just satisfying in-game—it also translates to how we shop for the things that make gaming even better. Before dropping real money on a new controller, headset, or even the next title on your wishlist, it's always wise to check multiple sources and [find the best deal]( out there. Securing top-tier gear for less is the ultimate real-world side quest.

    https://dealnesthq.com

    General Discussion game

  • All 18 Spool Fragment Locations in Hollow Knight: Silksong (2026 Guide)
    X xtnbforumgun432

    All 18 Spool Fragment Locations in Hollow Knight: Silksong (2026 Guide)

    Find all 18 Hollow Knight: Silksong Spool Fragment locations across Pharloom to unlock the Extended achievement—from Bone Bottom to Bellhart vendors.

    Hornet’s quest to carry more silk in Hollow Knight: Silksong is less about needlework and more about hoovering up every shiny Spool Fragment hidden across Pharloom. There are 18 of these little upgrades, and grabbing all of them isn’t just satisfying for pack rats—it unlocks the Extended achievement. Players who ignore them will spend the late game with a very modest silk pouch, which is basically like bringing a teaspoon to a soup festival.

    The hunt spans cramped chutes, locked gates, suspicious vendors, and one particularly unhinged elevator. Since the 2026 completionist scene has already mapped every corner of Pharloom, this guide lays out each fragment with just enough sass to keep the pain tolerable.

    🦴 Bone Bottom and the Marrow Wall

    The first fragment waits in an alcove above Bone Bottom. Players should trace a path that briefly skims the left side of the Marrow before smashing a wall at the marked spot. It’s a gentle introductory hide-and-seek, assuming a wall doesn’t count as a hiding spot.

    🕸️ Weavenest Alta

    After unlocking Needolin, players can open the locked gate on the right side of Mosso Grotto. Weavenest Alta sits beyond that gate, and the route to the fragment is a silk-spun reminder that ability gating waits for no one.

    ⚓ Deep Docks

    Deep Docks offers two fragments. The first sits at the top of a room with a floor made of embers, which sounds more like a hazard warning than a landmark. Follow the route to reach it.

    The second requires one of Pharloom's Simple Keys. Unlock the door in Deep Docks, traverse the area beyond, and the fragment appears along the route. Compared with the ember floor, this one is practically a shopping trip—except the door insists on a key.

    🌫️ Greymoor

    A high alcove in Greymoor holds the next fragment, and reaching it is a straightforward climb for anyone who remembered to look up. The route makes it painless.

    🛒 Bellhart and Blasted Steps (The Rosary Economy)

    Not every fragment is found in the wild—some are bought. In Bellhart, players must complete the My Missing Courier Wish from the Wish Board, then pay Frey the vendor 270 Rosaries for a fragment.

    In the Blasted Steps, Grindle sells one for 680 Rosaries, which is roughly the in-game equivalent of highway robbery. But the Extended achievement doesn’t care about financial fairness.

    🎪 Grand Gate, Lost Fleas, and Scale Rooms

    After finding 14 Lost Fleas, players can speak with Flea Master Mooshka to earn a fragment. The Flea Caravan should be hanging around between the Blasted Steps and Grand Gate at this point. Then, climbing to the top of the Grand Gate’s scale room yields another fragment. It’s a two-for-one district for anyone with a fondness for fleas and heights.

    🎵 Choral Chambers / Songclave

    The Lost Merchant Wish, completed in Songclave, unlocks the chance to buy a fragment from Jubilana for 500 Rosaries. Separately, the Balm for the Wounded Wish from the Songclave Wish Board rewards a fragment outright. The NPCs here are generous, provided players enjoy running errands first.

    ⚙️ Cogwork Core and The Slab

    A fragment sits in the bottom-right corner of Cogwork Core, nestled among the machinery. Another fragment is technically on the right edge of Mount Fay but is accessed by following a route through the Slab. It’s one of those “location vs. access route” debates that mapmakers love and players endure.

    🚇 Underworks and Whiteward Elevator Chaos

    The Underworks contains two fragments. The first is in a room just beneath the area's elevator. The second sits on the right side, but the route is a long detour through Cogwork Core and the Whispering Vaults. Starting from Songclave, players follow the path until an alcove at the bottom of the final chute. At least the scenery is consistent: tunnels, cogs, more tunnels.

    Whiteward's fragment, however, is a masterclass in elevator trolling. It's at the bottom of the elevator chute, and the only way down is to outsmart the elevator itself. The sequence goes: ride the elevator to the bottom, take the long way back to the top without using it, stand on the button to summon the elevator, quickly fall into the chute and slip onto the midpoint path as the elevator passes, then fall to the bottom to claim the fragment. It sounds like an escape room designed by a vengeful architect.

    📜 Memorium and High Halls

    Once double jump is available, players can reach the Memorium area and follow the route to grab a fragment. Finally, starting from the bench in the top-left corner of the Choral Chambers, a path leads to the 18th fragment at the top of High Halls. That bench-to-summit stroll is a gentle way to end a hunt that has involved fleas, wish errands, deadly embers, and one extremely passive-aggressive elevator.

    🗺️ Quick Reference Table

    Location
    Requirement / Method

    1
    Bone Bottom
    Smash a wall after passing the left side of the Marrow

    2
    Weavenest Alta
    Use Needolin to unlock the Mosso Grotto gate, then follow the route

    3
    Deep Docks
    Climb to the top of a room with an ember floor

    4
    Deep Docks
    Open the Simple Key door and traverse the area beyond

    5
    Greymoor
    Reach a high alcove

    6
    Bellhart
    Complete My Missing Courier Wish, then buy from Frey for 270 Rosaries

    7
    Blasted Steps
    Buy from Grindle for 680 Rosaries

    8
    Grand Gate area
    Find 14 Lost Fleas, then speak with Flea Master Mooshka

    9
    Grand Gate
    Climb to the top of the scale room

    10
    Songclave / Choral Chambers
    Complete Lost Merchant Wish, then buy from Jubilana for 500 Rosaries

    11
    Songclave / Choral Chambers
    Complete Balm for the Wounded Wish

    12
    Cogwork Core
    Head to the bottom-right corner

    13
    The Slab / Mount Fay
    Follow the Slab route to the right edge of Mount Fay

    14
    Underworks
    Room just beneath the area elevator

    15
    Underworks
    Long route via Cogwork Core and Whispering Vaults to an alcove at the bottom of the final chute

    16
    Whiteward
    Outsmart the elevator: ride, detour, trigger, slip to midpoint, fall to bottom

    17
    Memorium
    Use double jump, then follow the route

    18
    High Halls
    Start at the top-left Choral Chambers bench and follow the path

    Collecting all 18 not only maxes out Hornet's silk capacity, it also pops the Extended achievement. The real reward, however, is never having to revisit Whiteward's elevator experiment—until the next playthrough, naturally.

    For completionists who have now secured every fragment and maxed out Hornet's silk capacity, the hunt itself often sparks an appetite for more games in the same vein. Metroidvanias with this level of intricate world design are rare, and tracking down the next great adventure can be just as tricky as finding a hidden alcove in the Underworks. Whether you're eyeing a new release that builds on this genre's best ideas or waiting for a classic to go on sale, knowing the right moment to buy can save you a bundle in the long run.

    That's where checking a [game price tracker]( comes in handy. Much like mapping out a route through Choral Chambers, a little strategic planning before a purchase can help you secure the best price across multiple storefronts, so your wallet stays as intact as your save file. After all, the only thing more satisfying than a 100% completion screen is knowing you didn't overpay to get there.

    https://dealnesthq.com

    General Discussion game

  • Silksong Is Great, but Mina the Hollower Deserves Your Hype Too
    X xtnbforumgun432

    Silksong Is Great, but Mina the Hollower Deserves Your Hype Too

    Mina the Hollower, Yacht Club Games' original isometric action-adventure, shines beyond Hollow Knight: Silksong's massive shadow.

    I’ll admit something embarrassing: for years, my entire online personality was just "Silksong when?" typed with increasing desperation. Now it’s 2026, and Hollow Knight: Silksong is finally out in the wild. The launch was so ridiculous that it crashed storefronts on multiple platforms because everybody tried to download it at the same time. More than 500,000 concurrent players on Steam? Three million copies sold in under a week? That’s not a game launch, that’s a digital stampede. But while Silksong soaked up every headline like a greedy little knight, another indie gem has been standing off to the side, tapping its tiny foot and waiting for attention. That game is Mina the Hollower.

    Let’s be real: Yacht Club Games doesn’t need my pity. These are the folks behind Shovel Knight, the game that basically kicked down the door for the entire 2010s indie boom. Before Hollow Knight even existed, Shovel Knight was the poster child for retro-inspired indie excellence. It sold millions, got a pile of expansions, and earned a permanent spot in "best games of all time" conversations. So when Yacht Club announced Mina the Hollower, I should have lost my mind immediately. Instead, I did what a lot of people did: I nodded politely and went back to refreshing Silksong threads. I regret that now.

    Mina the Hollower launched last Halloween, and it is not a Hollow Knight clone just because the word "hollow" sneaks into the title. It’s an isometric action-adventure game with heavy Game Boy Color energy, like The Legend of Zelda: Oracle of Seasons got dressed up in a little Victorian gothic coat and went looking for trouble. You play as Mina, an anthropomorphic mouse and inventor, which immediately earns points from me because mice in tiny hats are objectively charming. She’s trying to restore power to a cursed island, and between the fast-paced combat, interconnected levels, and MSX-style soundtrack, the whole thing feels like a lovingly preserved relic from an alternate 2001 where pocket gaming never grew up.

    The weird part? Yacht Club Games spent more than a decade without releasing a brand-new standalone IP. Let that sink in. Shovel Knight came out in 2014, and ever since, the studio has mostly tinkered with spin-offs and collaborations. Mina the Hollower is the first completely solo, original game from Yacht Club in ages. That alone should have made the launch a massive event. But Silksong’s shadow is long, and I guess being a mouse with a wrench doesn’t generate as many unhinged memes as a silent bug with a needle. I’m not saying it’s a conspiracy, but I am saying the hype machine has questionable taste.

    Let’s compare quickly, because both games deserve a fair shake.

    Feature
    Hollow Knight: Silksong
    Mina the Hollower

    Developer pedigree
    Team Cherry, Metroidvania royalty
    Yacht Club Games, Shovel Knight legends

    Main character
    Hornet, a fierce bug warrior
    Mina, a mouse inventor in a tiny hat

    View
    Side-scrolling
    Isometric

    Vibe
    Melancholy, vast, dreamlike
    Cozy-creepy Game Boy gothic

    Launch impact
    Crashed digital stores
    Deserved more noise, honestly

    Yacht Club originally ran a Kickstarter for Mina the Hollower back in 2022, then went quiet for what felt like forever. Now that the game is actually here, I hope it gets a legitimate shot at Game of the Year conversations. If you’re still on the fence, there’s a free demo available on modern platforms. Go play it. Give the mouse a chance. She’s been waiting patiently while we all screamed about Silksong, and honestly, she deserves the hype.

    Maybe Silksong is the flashy headliner, but Mina the Hollower is the secret set you didn’t know you needed. Don’t let it pass you by.

    If this comparison has sparked even a flicker of curiosity, now is the perfect time to carve out a weekend for Mina’s adventure—or to finally check what all the Silksong fuss is about. Indie gems like these reward patience, but they also reward a little smart budgeting before you hit that purchase button.

    Fortunately, you don’t have to overpay to dive into either world. Whether you’re grabbing a launch discount, hunting down a seasonal sale, or stacking coupons for a digital storefront, a savvy shopper knows it always pays to [find the best deal]( before committing. A few minutes of price-checking can be the difference between hesitating and happily losing yourself in a beautifully crafted new universe—so go give Mina the spotlight she’s earned.

    https://dealnesthq.com

    General Discussion game

  • Hollow Knight: Silksong Crowns Xbox Game Pass's Unstoppable 2025 Hot Streak
    X xtnbforumgun432

    Hollow Knight: Silksong Crowns Xbox Game Pass's Unstoppable 2025 Hot Streak

    Hollow Knight: Silksong headlines Xbox Game Pass's standout 2025 lineup, earning a 91 OpenCritic score after a seven-year wait.

    The arrival of Hollow Knight: Silksong on Xbox Game Pass felt less like a routine catalog update and more like a long-awaited coronation in the depths of Pharloom. For subscribers, the moment carried the weight of a seven-year held breath finally released. The value of a subscription service often ebbs and flows, but through 2025, Xbox Game Pass had been moving like a river in full flood, carrying each new release past expectations with an almost gravitational pull.

    That momentum began at the end of January with Citizen Sleeper 2, a quiet but brilliant narrative sequel that earned glowing reviews. From there, the floodgates opened. Avowed, Clair Obscur: Expedition 33, Blue Prince, Doom: The Dark Ages, and Abiotic Factor each arrived as day-one additions, turning the service into a rolling showcase of critical and commercial hits. Other recent winners like Gears of War: Reloaded and The Alters kept the streak alive through the middle of the year.

    Game Pass 2025 Standout
    What It Brought

    Citizen Sleeper 2
    Emotional sci-fi storytelling

    Avowed
    Expansive fantasy role-playing

    Clair Obscur: Expedition 33
    Striking turn-based adventure

    Blue Prince
    Inventive puzzle design

    Doom: The Dark Ages
    Brutal, fast-paced shooting

    Abiotic Factor
    Co-op survival chaos

    Gears of War: Reloaded
    High-impact action

    The Alters
    Bold sci-fi decision-making

    Then came Hollow Knight: Silksong. Available from day one to Xbox Game Pass Ultimate and PC Game Pass subscribers, it was not simply another title; it was the needle finally threading its way through the silk, a project whose long development had become the stuff of genre legend. Critics praised its engrossing atmosphere, precise platforming, and tough battles that demanded every ounce of patience.

    At the time of its launch, Silksong carried an average review score of 91 on OpenCritic, making it one of the highest-rated releases of the year. The only game ahead of it in the day-one Game Pass class was Clair Obscur: Expedition 33. Silksong shared its 91 with Donkey Kong Bananza and Split Fiction, placing it in rarefied company. But the number was not static. Because Team Cherry did not distribute review copies, critics started their journeys at the same moment as everyone else. The score moved like a kite in a shifting wind, briefly rising toward a perfect 100 before settling lower as more voices rolled in.

    That volatility only added to the drama. For a short window, Silksong stood as the highest-rated game of all time, a title that carried as much irony as honor. Then the average slipped to 98, then 94, then to its early resting point of 91. Even so, the game remained a lock for the upper tier of the year, and its success deepened the perceived value of Ultimate and PC Game Pass subscriptions.

    For players exploring Pharloom, the world felt both intimate and hostile, a labyrinth stitched together with light and shadow. Each dash through thorny passages and each duel with a towering guardian felt like a conversation between the game and the person holding the controller. That kind of connection is not easily manufactured, which is why Silksong became the crown jewel of an already extraordinary year.

    As the calendar turns toward 2026, the question is not whether Xbox Game Pass can remain relevant, but whether any future lineup can match a year when the service seemed to operate with the inevitability of a comet that refuses to dim. The library has grown richer, and the bar has risen. Hollow Knight: Silksong did not simply join the catalog; it stitched itself into the fabric of why the subscription mattered in the first place.

    Of course, the very nature of a subscription library is that it breathes and shifts. Titles rotate, and even a celebrated masterpiece like Silksong will eventually cede the front page to something new. For many players, that quiet moment of farewell is also the moment their attention turns elsewhere — toward the wider ecosystem of PC gaming, where permanent ownership and frequent sales offer a different kind of satisfaction.

    Keeping track of which prices have genuinely dropped and whether a worthwhile discount is actually on the table can quickly turn into a full-time chore, though. Rather than refreshing store pages by hand, more and more players are turning to a dedicated [steam deal finder]( like the one featured at DealNest, a practical way to surface the best promotions across Steam and keep a healthy backlog without overspending. It is a small companion that quietly complements the binge-driven rhythm of Game Pass — when the subscription catalog moves on, the hunt for hidden gems continues, and the savings only make the discovery feel sweeter.

    https://dealnesthq.com

    General Discussion game
  • 1
  • 2
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 13 / 16
  • Login

  • Don't have an account? Register

  • Login or register to search.
  • First post
    Last post